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Re: What are you working on? [Re: Rondidon] #388110
11/28/11 14:02
11/28/11 14:02
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Uni Lübeck.

Re: What are you working on? [Re: Slin] #388525
12/03/11 23:51
12/03/11 23:51
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI

laugh

Last edited by lostclimate; 12/03/11 23:51.
Re: What are you working on? [Re: lostclimate] #388545
12/04/11 08:10
12/04/11 08:10
Joined: Jan 2002
Posts: 3,176
VPrime Offline
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VPrime  Offline
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Joined: Jan 2002
Posts: 3,176
Is that a tilebased game maker? Looks interesting,we actually have a similar project in the works but forked in 2 ways. One for in house game making, and another for the public which will be a little more limited and something that hasn't been done before (we hope laugh ).

Re: What are you working on? [Re: VPrime] #388582
12/04/11 18:21
12/04/11 18:21
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Finished the work on my own blogsoftware. I'm quite proud of it, what do you think?


And here is the link:
http://widerwille.com
You can also read a blogpost about the blog here.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: VPrime] #388588
12/04/11 20:05
12/04/11 20:05
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Originally Posted By: VPrime
Is that a tilebased game maker? Looks interesting,we actually have a similar project in the works but forked in 2 ways. One for in house game making, and another for the public which will be a little more limited and something that hasn't been done before (we hope laugh ).


well sort of tile based. you can place the objects on a grid, but the grid is editable and doesnt need to be used at all. Not sure I'd call it its own game maker. Its more like a gamemaker - file maker wink so yes a game maker. It was originally supposed to be a basic level editor for the papaya game engine (android games and it say ios which i havent tested). I'm making the editor with rapid-q basic, an old bytecode windows program maker. It works quite well, and supposedly rapidq now has features that are ported to linux, so even if i wanted to distribute on linux i would only have to change some dx lines into gdi(?) lines (they are set up similarly in rapidq basic).

anyways when i started it i realized that since i was using a high-level editor to make the dev tool, and because i was using a high level engine, that many features were super easy to add and I just went from there, it doesnt save anything yet, and right now I can only place one object but I have many features added to the ui as placemarkers, and I already know how im going to program them.... so im pretty excited.



@sid. Do you sleep?

Last edited by lostclimate; 12/04/11 20:13.
Re: What are you working on? [Re: lostclimate] #388599
12/04/11 21:31
12/04/11 21:31
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: lostclimate
@sid. Do you sleep?

Yes. Too much. There are many things I want to do and so little time frown


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: WretchedSid] #388605
12/04/11 21:49
12/04/11 21:49
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
how does the backend of your blog work? is there no backend at all and you simply upload text files per ftp? making it easy to use for normal people is the tricky part. not the frontend. laugh

Re: What are you working on? [Re: ventilator] #388607
12/04/11 22:07
12/04/11 22:07
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Well, the backend was the tricky part. I started it as a simple PHP crawler (which still works), and which runs a s cronjob. The crawler just checks the file hierarchy in a directory against some database entries to know whats new, then it adds the articles to the static.js file which contains all the information about the site.

However, I don't use the crawler anymore, although its really cool, because it has a few drawbacks. When I started writing the blog, all articles were just the markdown files parsed into a div, but now there is much more meta information around an article, for example the list of tags, and the GitHub data to generate the nice fork and watch buttons that you can see in Portfolio posts. Here is how this looks like:
Code:
jb_portfolio[3] = new Array();
jb_portfolio[3]["file"]  	= "jb-articles/portfolio/vinter.txt";
jb_portfolio[3]["title"] 	= "Vinter";
jb_portfolio[3]["id"]	 	= "portfolio:3";
jb_portfolio[3]["github"]	= new Array("justsid", "vinter");
jb_portfolio[3]["date"]  	= new Date("September 10, 2011 12:00:00");
jb_portfolio[3]["tags"]	 	= new Array("vinter", "open-source", "projects", "portfolio");



So, instead of writing a full featured Admin PHP backend, I decided to write a Mac OS X app which does all of this for me, and because I'm lazy, its just a command line app which generates the static.js file for me. Not user friendly, but its working. And as I am the only user of the backend, I don't ned to care about other users \o/
To write the articles, I use Mou.app which is a Markdown writing and preview App for Mac OS X.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: WretchedSid] #388946
12/08/11 22:41
12/08/11 22:41
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
Put Griefer 4k on the Java4k website.
Now lets go back to my 4k shooter AI game
(The AI will be pretty awsome for 4 kilobytes, in my opinion)



http://www.java4k.com/index.php?action=home



Re: What are you working on? [Re: WretchedSid] #388951
12/08/11 23:02
12/08/11 23:02
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Originally Posted By: JustSid
Originally Posted By: lostclimate
@sid. Do you sleep?

Yes. Too much. There are many things I want to do and so little time frown

I know that feeling well. frown


Eats commas for breakfast.

Play Barony: Cursed Edition!
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