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Re: What are you working on? [Re: Rondidon] #388949
12/08/11 22:59
12/08/11 22:59
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
@ratchet: I see some photos in your material selection there. Are those photos of you, or a friend? laugh


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: What are you working on? [Re: Redeemer] #388953
12/08/11 23:13
12/08/11 23:13
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
@rondidon: sounds perfectly fine to me. But a low mesh count only works well if you also only have few textures, thats why usually texture atlasses are used for texturing such scenes. Because every texture kinda means another mesh when rendering and while your graphicscard has no problem handling 500k polygons, your cpu has problems handling 2000 draw calls.

Re: What are you working on? [Re: Rondidon] #388955
12/08/11 23:17
12/08/11 23:17
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
No, don't use textures!
I've been fiddling around with roads on terrain in blender before, and it's a pain with textures, because aligning them to the road is quite a lot of work. polygons is the way to go, you just have to be careful that you don't get z-buffer "flickering" problems when the polygons are too close to the road.


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #388957
12/08/11 23:24
12/08/11 23:24
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
@Slin: Thanks for sharing your brain laugh . I use 16 different textures for the whole scene including buildings plus few textures for vegetation. Problem with atlases is that it`s a pain to get a nice UV. But for signs and other "special" things I use atlasses, of course. Special textures are as "summorized" as possible.

@Germanunkol: Texturing in Blender is still faster and more exact than texturing WED blocklevels. laugh

Re: What are you working on? [Re: Rondidon] #388958
12/08/11 23:26
12/08/11 23:26
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
@Germanunkol: this artifact is called "z-buffer fighting" wink

Re: What are you working on? [Re: Hummel] #388970
12/09/11 00:44
12/09/11 00:44
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
Originally Posted By: Hummel
@Germanunkol: this artifact is called "z-buffer fighting" wink

You can also just call it z-fighting for short.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: What are you working on? [Re: Redeemer] #388972
12/09/11 00:48
12/09/11 00:48
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
I call it "the annoying flickering that really shouldn't be there"


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: WretchedSid] #388980
12/09/11 01:55
12/09/11 01:55
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
If you were feeling smart, you could call it "a graphical phenomenon of the flickering kind derived from an altercation on the 'Z' dimensional distance buffer."


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: What are you working on? [Re: Redeemer] #388985
12/09/11 02:35
12/09/11 02:35
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
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Harry Potter  Offline
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Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
I always avoid it. So for me the name does not matter. cool

Re: What are you working on? [Re: Harry Potter] #388997
12/09/11 08:26
12/09/11 08:26

T
tolu619
Unregistered
tolu619
Unregistered
T



I WAS working on something that could be summarized as an african God Of War, until I got into this small problem. I ran A6 on my Acer Aspire 5730z laptop and it worked just fine until I formatted my computer and reinstalled the OS. Now the 'build' button literally ignores me. I also downloaded A8 and it says (assuming my project is called 'game')
Can't open game_a8.c
Can't compile game_a8.c
Error E3555 - Start up failure ab=ny key to abort
This is the 3rd intel graphics card I've installed on my acer since I formatted it. None of them works with gamestudio. I don't know what I had before formatting that I don't have now. My direct X is 10. I started a thread on this about 2 weeks ago but have gotten no replies! http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Main=46503&Number=388075#Post388075

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