Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 801 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 37 of 37 1 2 35 36 37
Re: Wasteland - the remake [Re: ratchet] #390118
12/22/11 18:52
12/22/11 18:52
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
I don't know since I saw the Skyrim new environment complexity I'm tempted to remake the level from zero once again (that would be the 4th time - oh god).
Maybe make it smaller and fill it up rather then large empty spaces.

Gamestudio definitely cannot handle 1 world level so I have to split it in many different regions.


Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
Re: Wasteland - the remake [Re: PietroNifosi] #390121
12/22/11 20:49
12/22/11 20:49
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Yes, regions will really do the job.

And don't do like a lot of people targetting all big games made by thousands of people !
Your game counts, not AAA games sold in the market.
Your game will have is own universe, is own system gameplay, is own story.
Like Borderlands, ro even smaller regions with transitions zones (Zelda Twilight princess like) will indeed do the job.

Even lot of pople that like RPG s sais that Xenoblade on WII was one of the last real RPG n, with great story, even on WII : polished graphics in the details and very very good level design and character design are ot better than lot of Today games made without such deep story , such deep study in level design !

So not only thousands of polygons or last shaders make a great game laugh

Last edited by ratchet; 12/22/11 20:52.
Page 37 of 37 1 2 35 36 37

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1