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Re: Mac and Linux (no, really!) [Re: sPlKe] #389544
12/15/11 14:53
12/15/11 14:53
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Quote:
it could be that we are returning to C-Script. I mean, i hope so.

Lite-C is the biggest advantage of Gamestudio because it gives programmers the power not only to write ganmes, but also applications and tools. It`s fast and reliable. I don`t want to loose that. laugh

Re: Mac and Linux (no, really!) [Re: Rondidon] #389545
12/15/11 15:02
12/15/11 15:02
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
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Posts: 5,210
İstanbul, Turkey
The last part was a wish about all of the post, not the c-script part grin


3333333333
Re: Mac and Linux (no, really!) [Re: Quad] #389546
12/15/11 15:06
12/15/11 15:06
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
some os market share data, only for you laugh (based on web clients):
http://en.wikipedia.org/wiki/Usage_share_of_operating_systems
and
http://www.netmarketshare.com/
so I would be really happy with a 3dgs pc browser plugin...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Mac and Linux (no, really!) [Re: sivan] #389549
12/15/11 15:28
12/15/11 15:28
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
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JibbSmart  Offline OP
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
@sivan: HTML5 + WebGL means a GS browser plugin would not be well-received by players -- people don't want to download a different plugin for every few different games they want to play, and HTML5 means they don't need to. Yes, Unity did it, but that's easily explained -- they beat HTML5 and Flash 11 by being released way earlier.

That request is unrelated to ours, so please start a new thread if you really want to push it.


Formerly known as JulzMighty.
I made KarBOOM!
Re: Mac and Linux (no, really!) [Re: JibbSmart] #389553
12/15/11 15:35
12/15/11 15:35
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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Uhm... XBox360? PS3? 70% of the overall revenue is made with console games. In my eyes these features are more important than linux compatibility! Mac... okay, but linux?!

Re: Mac and Linux (no, really!) [Re: PadMalcom] #389554
12/15/11 15:45
12/15/11 15:45
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Linux is important, because there are not many good engines supporting it. It`s an open source OS with open source software. Therefore usual Linux gamers don`t want to have a "Gears of War" or other common games. Many users are developers and enjoy playing indie and/or hobby games. The market for a tool like Gamestudio is huge.
The most successful and highest-rated games on Linux are "Battle of Wesnoth", "OpenTTD", "Quake Live", "Nexuiz", "Super Meat Boy" and "World of Goo". It`s a wonderful playground for indies and hobbyists.

Re: Mac and Linux (no, really!) [Re: Rondidon] #389555
12/15/11 15:46
12/15/11 15:46
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
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JibbSmart  Offline OP
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J

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WA, Australia
XBox 360 and PS3 (the latter in particular) are difficult to develop for, have all sorts of licensing restrictions, and are virtually useless unless you have a development PS3 or XBox 360 (those are hard to come by AFAIK).

The option is provided by other popular commercial engines -- going in that direction means GS is just playing "catch up". By supporting all major PC operating systems (which Unity doesn't), it's not just exposing us to a 15-20% larger market -- it's exposing us to markets where games are relatively sparse and gamers are plentiful and desperate(/generous).

EDIT: Ninja'd by Rondidon, but I think we both have slightly different points, so I'll leave mine as is laugh

Last edited by JibbSmart; 12/15/11 15:49.

Formerly known as JulzMighty.
I made KarBOOM!
Re: Mac and Linux (no, really!) [Re: Rondidon] #389557
12/15/11 15:51
12/15/11 15:51
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Posts: 1,993
Karlsruhe
Have you ever seen the incredible number of indie games on then XBox Live Marketplace? I bet there are more players than on Linux. Ask yourself: Why are there no good engines supporting linux games! And why are there so many supporting consoles! Got it?

And even if linux gamers pay more, they are a minority. When 10 linux gamers pay 10$ for an indie game and 1000 windows users pay 2$ every developer would chose windows as plattform!

The age group is completely different? Kidding me? A big group of gamers are kids at the age of ? - 16. How many of them have a linux system??? And how many have an XBox or a PS3?

Can't agree with you Rondidon, in no point!

Re: Mac and Linux (no, really!) [Re: PadMalcom] #389558
12/15/11 15:58
12/15/11 15:58
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
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JibbSmart  Offline OP
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J

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Posts: 3,538
WA, Australia
PadMalcom, adult gamers (particularly 20s) are a much much bigger group than 16 and under. Also, 16 and under have less awareness of what's out there (they tend to just see whatever gets advertised on TV) and less control over what they get (they earn less money and/or rely on gifts from parents who found out there's a new FIFA/Madden/NHL/etc).

In terms of engine support, you want GS to work on entering a saturated market that most of us won't be able to develop for rather than an under-utilised tech-savvy market who look for what they want instead of getting told what they want by publishers with big marketing bucks? I don't.

EDIT: This article is relevant. XBox has huge gamer-share, but its user-base is less indie-friendly. Much less. Linux users, on the other hand, are all about the work of the little guy.

Last edited by JibbSmart; 12/15/11 16:03.

Formerly known as JulzMighty.
I made KarBOOM!
Re: Mac and Linux (no, really!) [Re: JibbSmart] #389560
12/15/11 16:17
12/15/11 16:17
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Quote:
In terms of engine support, you want GS to work on entering a saturated market that most of us won't be able to develop for rather than an under-utilised tech-savvy market who look for what they want instead of getting told what they want by publishers with big marketing bucks? I don't.

An important argument.
Porting Gamestudio to consoles is already much too late. A console port wouldn`t be accepted because all of the big players already develop with engines that have 5 years+ of Know-How on console support. Porting Gamestudio to consoles wouldn`t make sense. The Indie console market is much too small for Gamestudio`s audience.

The mystery of being successful is to go another way than other companys do. To get a unique characteristic. Getting a strong player in the PC market and serving that marketing niche with high quality software (and Gamestudio is high quality software) can open up new possibilities for Gamestudio`s future. Supporting Windows, Mac and Linux is not only a "cool thing", but also important for marketing. Supporting Windows and (only) Android.. well, that seems to be at least a bit risky to me. I don`t see the "big" marketing potential for Gamestudio on that.

There`s a lot of work to be done. I hope that Conitec can manage that all. Hopefully they sell enough Gamestudio copys at the moment.

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