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Tip of the Week #5: Write your own (2D) AABB trace/ move! #389657
12/16/11 16:45
12/16/11 16:45
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Happy Birthday Superku  Offline OP
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Based on the previous tip of the week, we will see how to write a very simple AABB gravity trace
var c_aabb2d(ENTITY* ent);
that takes level blocks into account:

http://www.opserver.de/wiki/index.php/C_aabb2d

All tips can be found here:

http://www.opserver.de/wiki/index.php/Tip_of_the_Week






"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Tip of the Week #5: Write your own (2D) AABB trace/ move! [Re: Superku] #389661
12/16/11 17:03
12/16/11 17:03
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Happy Birthday Superku  Offline OP
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Btw. if you have anything you want to see for a future tip of the week (but f.i. no 3D AABB, that's too complicated stuff for a tip), then post your idea please.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Tip of the Week #5: Write your own (2D) AABB trace/ move! [Re: Superku] #389663
12/16/11 17:10
12/16/11 17:10
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Thanks for the tip. Although your code is much smarter, I had a similar idea about a year ago for my FPS, but I didn`t implement it. Maybe as soon as I`ll bring the project to life again. laugh



Re: Tip of the Week #5: Write your own (2D) AABB trace/ move! [Re: Rondidon] #392592
01/24/12 19:29
01/24/12 19:29
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Happy Birthday Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
If anyone would like to see a new tip, feel free to post an idea, preferably a mathematical issue.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Tip of the Week #5: Write your own (2D) AABB trace/ move! [Re: Superku] #392620
01/25/12 04:35
01/25/12 04:35
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
data sorting/data searching tips would be nice laugh

Re: Tip of the Week #5: Write your own (2D) AABB trace/ move! [Re: lostclimate] #400367
04/29/12 18:06
04/29/12 18:06
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: lostclimate
data sorting/data searching tips would be nice laugh

What kind of data are you talking about? Strings? Arrays? Trees?


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Tip of the Week #5: Write your own (2D) AABB trace/ move! [Re: WretchedSid] #400368
04/29/12 20:56
04/29/12 20:56
Joined: Oct 2010
Posts: 15
M
Minoterrae Offline
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Minoterrae  Offline
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M

Joined: Oct 2010
Posts: 15
Strings


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