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Terrain Multitexuring: Best method? #389782
12/18/11 16:27
12/18/11 16:27
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
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Rondidon  Offline OP
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Germany, BaW�
Hello,

I`ve got a huge terrain that wants to be textured. It`s modelled in Blender and expoted as MDL.

I`m searching for a good multitexturing shader now. In the past I always used MED or IceX to texture my (smaller) terrains, but that`s not a good method for this specific model. How do I solve the problem of getting a nice Blendmap for my terrain? Does it make sense to create it directly in Blender or should I use an extrenal solution? Which multitexturing shader is best-suited for large terrains? Does anybody have experience with the Shade-C terrain shader?

The terrain was 256x128 faces. I used the decimate modificator in Blender to get it polygon-optimized. Therefore it`s not symmetric. I hope that`s not a problem.


Thanks very much for your help!

- Robin

Re: Terrain Multitexuring: Best method? [Re: Rondidon] #389788
12/18/11 17:33
12/18/11 17:33
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Posts: 2,183
Germany, BaW�
Rondidon Offline OP
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Rondidon  Offline OP
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Translated it to English. Thanks for helping me out!

Re: Terrain Multitexuring: Best method? [Re: Rondidon] #389790
12/18/11 17:43
12/18/11 17:43
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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As you still got the level in Blender, I would export the terrain non-optimized and save it as a hmp. Then I would use the variable terrain_lod to activate acknex' native dynamical LOD functionality.


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Re: Terrain Multitexuring: Best method? [Re: Superku] #389793
12/18/11 17:48
12/18/11 17:48
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Rondidon Offline OP
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Rondidon  Offline OP
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The Blender Gamestudio exporter has some problems with terrain export (128x256). I can`t export it without modifications.

How can I convert a mdl to a hmp?

Re: Terrain Multitexuring: Best method? [Re: Rondidon] #389798
12/18/11 17:59
12/18/11 17:59
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Quote:
And how can I convert a mdl to a hmp?

MED -> Object -> Convert to Terrain. The model of course has to fulfill some restrictions such as equidistant vertices.

I don't know about the exporter, though. Maybe you can try to fix it as you did with the unit scale?


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Re: Terrain Multitexuring: Best method? [Re: Superku] #389802
12/18/11 18:10
12/18/11 18:10
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Germany, BaW�
Rondidon Offline OP
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Rondidon  Offline OP
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Managed to export it via FBX. But I can`t convert it to terrain because it`s "no regular grid". I think that`s because the vertices aren`t equidistant.
Think there`s no way to get it converted to a hmp?

So let`s go back to texturing. How to texture this mdl7 file now using a multitexturing shader? What`s the best method to get a nice Blendmap for it?



Re: Terrain Multitexuring: Best method? [Re: Rondidon] #389811
12/18/11 19:17
12/18/11 19:17
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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What I would do is write my own multitex shader with a basic blendmap. Then I would write a simple tool that lets me paint directly onto the blendmap channels, this shouldn't be too hard for a terrain.


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