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LODs and point animations #389774
12/18/11 13:21
12/18/11 13:21
Joined: May 2009
Posts: 5,370
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3run Offline OP
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3run  Offline OP
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Is there any way to create LODs and keep already existing point animations??


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Re: LODs and point animations [Re: 3run] #389775
12/18/11 14:44
12/18/11 14:44
Joined: Jul 2001
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HeelX Offline
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HeelX  Offline
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What kind of LOD - pro edition procedural LOD or whatelse?

Re: LODs and point animations [Re: HeelX] #389776
12/18/11 14:52
12/18/11 14:52
Joined: May 2009
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3run Offline OP
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Are LODs only working with PRO version?? I have a lot of models, and for increasing performance, I want to use LODs, I've never used them before.


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Re: LODs and point animations [Re: 3run] #389777
12/18/11 15:48
12/18/11 15:48
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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With Gamestudio you can only generate LOD models with the pro edition. You can of course use LODs generated by other programs.

Re: LODs and point animations [Re: Rei_Ayanami] #389786
12/18/11 16:44
12/18/11 16:44
Joined: May 2009
Posts: 5,370
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3run Offline OP
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So, I have a model with point animations (for example), what would be the best way to make LODs for it? I don't have PRO edition, only commercial.


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Re: LODs and point animations [Re: 3run] #389805
12/18/11 18:36
12/18/11 18:36
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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I don't have too much experience in animated models, but mdl naming *_0/_1/_2/_3.mdl works well for lod in free edition too, and 3dsmax "optimize" as I remember keeps animation. (there's a checkbox for keeping material borders if you have more). but there are two other options for it in max, what I always forget... but have some notes somewhere...
in Milkshape reducing vertices results in loss of animation and uv mapping thus I never tested.
but if you prefer free tools, try MeshLab but as I know it does not handle animations: http://meshlab.sourceforge.net/


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Re: LODs and point animations [Re: sivan] #389815
12/18/11 19:36
12/18/11 19:36
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Posts: 5,370
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3run Offline OP
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Thank you sivan. I don't have max, so I can't try it out.. But I own MilkShape and fragMOTION. I lose animations with MilkShape too.. Don't know if it's possible to archive what I need with fragMOTION. Didn't try meshlab, as I need to save animations. Explain more about naming models please. Thank you for your time guys.


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Re: LODs and point animations [Re: 3run] #389818
12/18/11 20:02
12/18/11 20:02

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chris_oat
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chris_oat
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just an idea:
if your LODs Model (_1,_2,_3) stil have the same bones like your main model (_0) cant you just change your code to ent_animatefrom instead of ent_animate?
That case you have only one model with all the animations instead of 4. does that work?

Edit: Ah shoot, maybe i should read better. Your talking about point animations, and i talk about bones, sorry - forget it laugh

Last edited by chris_oat; 12/18/11 20:03.
Re: LODs and point animations [Re: ] #389877
12/19/11 09:46
12/19/11 09:46
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Posts: 5,370
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3run Offline OP
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Thats OK man, I'm happy to hear any ideas laugh Problem isn't solved..


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Re: LODs and point animations [Re: 3run] #389913
12/19/11 18:08
12/19/11 18:08
Joined: May 2009
Posts: 5,370
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3run Offline OP
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3run  Offline OP
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Would be great if someone could help me out..


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