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Re: Mac and Linux (no, really!)
[Re: Rondidon]
#391696
01/15/12 02:31
01/15/12 02:31
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
OP
Expert
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OP
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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jcl, I just want to say it's disappointing that you never responded to this thread, even if it's not a surprising outcome at this stage in the community's history.
This thread saw lots of good data and support, and the only naysayer(s) here settled on the argument that you know the market better than us (reasonable), which comes with the (unreasonable) argument that you know the market better than the developers of much more successful commercial engines, as well as very successful independent games, who not only support more desktop platforms but attribute much of their success to that support (yeah, we didn't make this argument without sources).
A "no, this isn't feasible and is not planned for the foreseeable future" earns more respect (or, depending on the reader, less disrespect) than ignoring the thread altogether.
Formerly known as JulzMighty. I made KarBOOM!
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Re: Mac and Linux (no, really!)
[Re: JibbSmart]
#398053
03/26/12 23:08
03/26/12 23:08
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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Totally AGREED, we're already making the transition to unity, however, i would feel alot better if SOMETHING could be announced that i can give to teammembers as a reason for staying GS; One of the main arguments FOR switching is: "dude, we can easily put our game on this platform!" and "dude, the community doesnt feel like 10 people"I honestly believe that only the core people who understand GS, remain here now, every time I see a new face (determined by number of posts), they disappear; I keep hearing "we're working on it", "we have that planned", "conitec will do this" BUT honestly at this point, I really wouldn't be surprised if this engine is being maintained by ONE guy who has OBVIOUSLY lost his interest in the GAME CREATION field;I mean, I know alot of SINGLE MAN engines with wayyyy more progress than gamestudio has now; What I dont get is, there has been SEVERAL offers by current community users to help PIMP gamestudio, Ive seen offers to: - help redesign website - redesign logos - help remodel ALL your BS starter models which you SEEM to think has a purpose - create showcase videos to show the best of GS [that ONE video that was tacked on here isnt an excuse to say 'we're done with that' - you dont seem to give a damn about your users and I dont care what anyone else says I dont know if the problem is PRIDE, you dont want to accept help or what, this engine just feels like its a parttime hobby of someone with "better things to do"
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Re: Mac and Linux (no, really!)
[Re: darkinferno]
#398127
03/28/12 11:14
03/28/12 11:14
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Joined: Jul 2000
Posts: 27,986 Frankfurt
jcl
Chief Engineer
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Chief Engineer
Joined: Jul 2000
Posts: 27,986
Frankfurt
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I believe I answered this often enough, but anyway: A Gamestudio standard version for Mac, Linux, and consoles was not planned, is not planned, and most likely won't be ever planned, for the simple reason that we see no sufficient market and demand for such a version. Besides, I hate consoles .
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Re: Mac and Linux (no, really!)
[Re: Harry Potter]
#398132
03/28/12 12:19
03/28/12 12:19
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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A Gamestudio standard version for Mac, Linux [...] was not planned, is not planned, and most likely won't be ever planned, for the simple reason that we see no sufficient market and demand for such a version. I don't care for consoles - and I don't care for smart phones, too -, but the whole point of this thread was to show how important the Mac and Linux sectors are for (indie) game developer. Please re-read the first two posts of this thread. It's not only that there may be a few Mac and Linux users who buy GameStudio, but (probably) a lot of Windows users who would buy your development suit because of the support for Mac/ Linux.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Mac and Linux (no, really!)
[Re: Superku]
#398150
03/28/12 18:22
03/28/12 18:22
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
Expert
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Expert
Joined: Jul 2002
Posts: 3,208
Germany
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While it's very disappointing to see that the engine won't be ported (really, I wouldn't mind if the editors stayed Windows-only, if only the engine could run on Mac and Linux), I'd like to thank you for the (belated, but still appreciated) reply to this issue.
It's nice to have some closure on this, though. Not sure yet how this affects my personal Acknex-future (the project after my next one), though... Mac- and Linuxsupport is something thats pretty important to me.
Oh well. At least now we know where we stand. Again, thanks for that.
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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Re: Mac and Linux (no, really!)
[Re: pegamode]
#398159
03/28/12 20:03
03/28/12 20:03
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
OP
Expert
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OP
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Thanks for the info, jcl. It's disappointing, but it's good to know as I plan future projects and as I work on KarBOOM.
Formerly known as JulzMighty. I made KarBOOM!
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