Fallout 3 was using heightmap terrain, too, but they used additional mesh pieces to get concave portions, like cliffs or the like. And I found Fallout 3 very appealing...
I'm aware that both Fallout 3 and Oblivion used heightmaps to define their game worlds. I'm glad you enjoyed that, but I didn't.
How do you create blend maps in MED?
Aren't blend maps simply a special skin that's referenced by a terrain shader? In combination with Photoshop, MSPaint, or even the paint tools built into MED couldn't you techincally create a blend map? Or am I simply mistaken in this?
the terrain editing tools are not really good.
There's room for improvement but I personally found them workable.