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Re: Sky Titans OPEN ALPHA TEST! [Re: alibaba] #386220
10/30/11 22:38
10/30/11 22:38
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
yes but then you wont have shadows and actually.. this needs some better lighting

Re: Sky Titans OPEN ALPHA TEST! [Re: darkinferno] #386222
10/30/11 22:49
10/30/11 22:49
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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NRW/Germany
I think i´ll bake them


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Re: Sky Titans OPEN ALPHA TEST! [Re: alibaba] #388201
11/29/11 17:04
11/29/11 17:04
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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NRW/Germany
Okay, been a long time since my last post. But i was productive.
I´ve rewritten the whole game, and thanks to superku, the whole movement code.
It should be much more realistic now.

Demo video will arrive soon.


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Re: Sky Titans OPEN ALPHA TEST! [Re: alibaba] #388256
11/30/11 08:08
11/30/11 08:08
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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NRW/Germany
Here it is (it´s a bit dark):
http://www.youtube.com/watch?v=QU9FDY6u4Y8


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Re: Sky Titans OPEN ALPHA TEST! [Re: alibaba] #388257
11/30/11 08:15
11/30/11 08:15
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Posts: 2,183
Germany, BaW�
You need a good level designer for your project. Gameplay looks great, but visually it`s quite very basic.

What happened to your singleplayer project "Xtreme Trouble"? Are you still working on it?

Re: Sky Titans OPEN ALPHA TEST! [Re: Rondidon] #388260
11/30/11 08:30
11/30/11 08:30
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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Yes i am, only the cutscenes are missing, but i´m too lazy to do it tongue
I´ve redone the whole game in the summer holyday. Its much better now, but as i said, the cutscenes are missing.
Maybe i´ll do them this winter holyday,


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Re: Sky Titans OPEN ALPHA TEST! [Re: alibaba] #388287
11/30/11 15:11
11/30/11 15:11
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
Nice,

you might add a powerbar which reduces while flying forwards. Might avoid players flying endlessly without touching the ground at anytime(might be anoying for other players)


MY Website with news of my projects:
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Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Sky Titans OPEN ALPHA TEST! [Re: Rackscha] #388288
11/30/11 15:44
11/30/11 15:44
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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Of course laugh
I already have everything on paper to avoid such things laugh


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Re: Sky Titans OPEN ALPHA TEST! [Re: alibaba] #388289
11/30/11 16:23
11/30/11 16:23
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Nice, movement looks much better now!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Sky Titans OPEN ALPHA TEST! [Re: Superku] #390310
12/26/11 20:19
12/26/11 20:19
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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Joined: May 2008
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NRW/Germany
Whatcha think?




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