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pan movement help #390347
12/27/11 15:30
12/27/11 15:30
Joined: Dec 2010
Posts: 100
D
Dega Offline OP
Member
Dega  Offline OP
Member
D

Joined: Dec 2010
Posts: 100
So I am trying to rotate my player by a collison movement so he doesnt't end up inside a wall however this doesn't work and I would like an example plz on how to do so:
Code:
c_rotate(player,ang_add(player.pan + 24 * (key_a - key_d) * time_step), IGNORE_PASSABLE);




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Re: pan movement help [Re: Dega] #390349
12/27/11 19:45
12/27/11 19:45
Joined: May 2009
Posts: 5,365
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,365
Caucasus
Why the hell you use "ang_add" and why do you use "+" instead of "*"?!

Try something like this:
Code:
c_rotate(player, vector(player.pan * 10 * (key_a - key_d) * time_step, 0, 0), IGNORE_PASSABLE);



Edit: was in hury, forgot about time_step stuff grin


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Re: pan movement help [Re: 3run] #390434
12/30/11 12:36
12/30/11 12:36
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Don't forget time_step;

Code:
c_rotate(player, vector(player.pan * 10 * 
time_step * (key_a - key_d), 0, 0), IGNORE_PASSABLE);




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