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Re: What are you working on?
[Re: sivan]
#390627
01/03/12 11:42
01/03/12 11:42
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Really nice model otter... Ive made a fast and simple colorize in Gimp... In my opinion its better to set the colors in one pattern... I take a simple Green touch with a orange beak, maybe you like it... regards Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: JoGa]
#390661
01/03/12 18:24
01/03/12 18:24
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Joined: Aug 2002
Posts: 2,183 Germany, BaW�
Rondidon
Expert
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Expert
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
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FPS is ~15-20 on my Geforce 8800GTS 512MB. That`s because I didn`t optimize some things yet and the level is pretty huge and detailed. My goal is to get 25FPS with max details including FXAA on my PC. The detail level will be adjustable, of course (FXAA level plus on/off , PSSM shadow quality plus on/off, HDR on/off, DOF on/off, sight distance, texture resolution).
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Re: What are you working on?
[Re: Rondidon]
#390669
01/03/12 19:12
01/03/12 19:12
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Joined: Dec 2002
Posts: 3,363 Vindobona (Ostarichi)
Harry Potter
Expert
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Expert
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
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@Rondidon: Wow, it looks much better now. The only thing I can criticize is the darkness of the shadow of the pier (quay wall?! "Kaimauer" in german). It is much too dark - darker than the shadows of the trees. But it should be even brighter than the other shadows, because the water reflects the light of the sun. FPS is ~15-20 on my Geforce 8800GTS 512MB. That`s because I didn`t optimize some things yet. The textures of the roofs look as if you do not use mipmaps (or only 4 mipmaps?). Try to use more mipmaps (at least 10 Mipmaps), and your framerate will be much better.
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Re: What are you working on?
[Re: Harry Potter]
#390683
01/03/12 21:26
01/03/12 21:26
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Joined: Feb 2010
Posts: 482 in deinem Kopf
Otter
Senior Member
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Senior Member
Joined: Feb 2010
Posts: 482
in deinem Kopf
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Hey!I don't want to spam this thread with my stuff. Sorry But I'm so happy that you like my work. Many thanks for your suggestions. The color of the bird varies with its strength. My next mission is: the weapon of the big Boss. Has anyone experience with warhammers? Rondi:The water looks so much better than before! A beautiful view on the city, with the -still very bright sky-. PS: Congratulations to your 1500. post xD (eine echte leistung! Denk mal zurück an deine ersten posts und schwelge in erinnerungen) mfgOTTER
Be my UBB-Buddy, without any reason!
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Re: What are you working on?
[Re: Otter]
#390727
01/04/12 10:24
01/04/12 10:24
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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@Rondidon: nice! use grass models instead of grass sprites. I use 24 poly models based on Loopix scattered grass model, with weighted randomized clipping at 1st and 2nd lod distances, and works fine in huge quantities. I use sprites only as details like flowers what can be swithced off easily on slow pcs.
@ratchet: I use 8 poly models for far tree lod models. how is it possible to use oriented sprites as lod stages of models?
Last edited by sivan; 01/04/12 10:26.
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