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Re: Team Effort [Re: msmith2468] #391055
01/07/12 16:28
01/07/12 16:28
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Idea-3:
Use gamestudios file functions.

if you use file_var_write you can store a number in a file. With file_str_write, you can write a string to a file.

saving:

file_str_write(handle, "Hi");
file_str_write(handle, "its");
file_str_write(handle, "me");

loading:

file_str_read(handle, str1); //str1 is now "Hi"
file_str_read(handle, str2); //str2 is now "its"
file_str_read(handle, str3); //str3 is now "Me"

there are some alternate versions of file_str_read (look into the manual)
But as you can see, the functions already use seperation.

file_str_read reads until it hits a return/nextline char OR hits a seperator(usually ,).

so for writing you'll always first use file_var_write to note the ID and then start writing your data, and on loading you always do

file_var_read
look which content it means and use its function
after content is read out use file_var_read again

Greetings
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Team Effort [Re: Rackscha] #391058
01/07/12 17:12
01/07/12 17:12
Joined: Dec 2009
Posts: 256
USA , NY
msmith2468 Offline OP
Member
msmith2468  Offline OP
Member

Joined: Dec 2009
Posts: 256
USA , NY
@Rackscha
That's exactly what i have been looking for. Thanks


Mikes Wicked Games

www.mikeswickedgames.com
Re: Team Effort [Re: msmith2468] #391286
01/10/12 03:09
01/10/12 03:09
Joined: Dec 2009
Posts: 256
USA , NY
msmith2468 Offline OP
Member
msmith2468  Offline OP
Member

Joined: Dec 2009
Posts: 256
USA , NY
@Rackscha
Thanks a lot.
I have my save\load functions working perfectly. Its quick, organized and works good. I used your ID\Data method and when i add more content to be saved in future updates previous saved games should not have a problem loading.

I have also went through my code and cleaned it up a bit,I added some more music, a pause menu with a restart button, and I fixed a couple Bugs.

Ill keep working on it a little and try to release an update this weekend.


Mikes Wicked Games

www.mikeswickedgames.com
Re: Team Effort [Re: msmith2468] #391307
01/10/12 11:26
01/10/12 11:26
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
No problem laugh


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Team Effort [Re: msmith2468] #391950
01/17/12 16:37
01/17/12 16:37
Joined: Dec 2009
Posts: 256
USA , NY
msmith2468 Offline OP
Member
msmith2468  Offline OP
Member

Joined: Dec 2009
Posts: 256
USA , NY
Team Effort Alpha V0.5

I have been working on the game.
Here is a list of some of the things that have been added.

-Game save and load (save files should work in future updates)
-Options menu (adjust sound,music View controls)
-New levels and level adjustments in story mode
-A New Example level which features all of the tiles found in the games
-Added more songs
-Added animations for menu screens
-Added new Tiles
-Pressure Button Red
-Pressure Button Blue
-Pressure Button Yellow
-Pressure Button Purple
-Pressure Button Orange
-Pressure Button Green
-Toggle Button Red
-Toggle Button Blue
-Toggle Button Yellow
-Toggle Button Purple
-Toggle Button Orange
-Toggle Button Green
-Door Red
-Door Blue
-Door Yellow
-Door Purple
-Door Orange
-Door Green
-Cracked Floor Red
-Cracked Floor Blue
-Cracked Floor Yellow
-Cracked Floor Purple
-Cracked Floor Orange
-Cracked Floor Green
-Cracked Floor White

I have also removed some tiles that i had before.

From this point i am going to focus on polishing the game a bit.
So please let me know of any bugs or things that do not flow or work well so i can be sure to fix them. Thanks a lot

Here are some Screens





You can find the DownLoad The Zipped folder Here

EDIT: Updated the link
Team Effort Alpha V0.5

Last edited by msmith2468; 01/18/12 03:27.

Mikes Wicked Games

www.mikeswickedgames.com
Re: Team Effort [Re: msmith2468] #391997
01/18/12 03:25
01/18/12 03:25
Joined: Dec 2009
Posts: 256
USA , NY
msmith2468 Offline OP
Member
msmith2468  Offline OP
Member

Joined: Dec 2009
Posts: 256
USA , NY
One of the files in the last link i posted did not work. If you had problems with it then please download this ziped folder.

Team Effort Alpha V0.5.1

Sorry for the inconvenience.

I also posted a demo video.

Team Effort Alpha V0.5 Video

Let me know what you think.


Mikes Wicked Games

www.mikeswickedgames.com
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