Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, dr_panther), 791 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 12 1 2 3 4 5 11 12
Re: Building the next best space game. [Re: sivan] #390871
01/05/12 14:21
01/05/12 14:21
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Building the next best space game. [Re: sivan] #390877
01/05/12 16:02
01/05/12 16:02
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Yes, read that one a while ago, very interesting.

Re: Building the next best space game. [Re: sivan] #390912
01/05/12 21:01
01/05/12 21:01
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
Thanks for all the links. cool

Re: Building the next best space game. [Re: kmega99] #390919
01/05/12 22:25
01/05/12 22:25
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
The modeling is more tedious than anything but I'll get it done. My time-line goal is within 2 months. Since my daily activity is only working on this game it is well possible.

Anyone have any suggestions on 3D clouds?
Thanks.

Re: Building the next best space game. [Re: kmega99] #390922
01/05/12 22:37
01/05/12 22:37
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
like gas in space or normal clouds?

But before thinking about specifics of the rendering you should go ahead and work
on the gamelogic and framework first.

Make a number of placholder objects without any fancy artwork to
visualize your gameobjects and develop the game based on that.
This keeps from beeing ditracted by the visuals when working on the logic.

Re: Building the next best space game. [Re: kmega99] #390923
01/05/12 22:40
01/05/12 22:40
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
For me it's a kid, and nothing serious at all or someone not experienced in game development at all , but i put some responses !

I will now attempt to build the next best RTS space game using Game Studio A7.

Incredible, how some lonewolf guy would be better than Blizzard or some other big RTS ?
even with a team, i'm not sure you'll make such great AI, such great UI, great levels and units , animations, effects, scenario, voices etc ... etc ...

All of my art, musical, Lite-C programming, & story writing skills will be pushed far beyond their limits.

First post some 3D art you already done.
There is no limit you always imporve your 3D work , texturing, programming : IT TAKE YEARS laugh


I'm sure I'll run into problems along the way & I wish to get some advice every now & then.

Why not UT3 engine or other big ones, you 'll have also problems like any 3D engine.
And saysing already you'll have problems it's like saying from beginning that you will fail or quit the game making laugh

I'm not sure if I will fail or succeed in what I'm doing. This will be the greatest challenge that I have ever faced.

It's like saying i'm not enought motivated.
It's like saying , i want ot make some better game than Skyrim , i don't know if i'll succeed ,it's the biggest challenge : INDEED !

Since I'm to sick to hold a normal job I've got nothing else better to do and my eye sight may be completely gone by the age 40 (I'm 27 now).

If it was the case , you should really enjoy the must you can everything in the world before your eye sight drop down in some little years already !!
And game making requires very good eyes, specially for texturing and modeling ? why choosing game making so ?



Building a great game is my childhood dream and if I don't get started now then I may never get another chance. That's why I will pour all of my talents and abilities into this game.

You are like lot of kids wanting to make some big game or dreaming about some big MMo etc ...
Stop dreaming : MAKE A CASUAL GAME FIRST OR A VERY VERY LITTLE ONE !
It will take you years before you'll make a little good game !
Stop Dreaming :
Your first games will be bad generally ; so try to make some little games first.

AND ONLY LOT LOT LOT OF WORK IS THE KEY TO MAKE SOME GOOD GAME AND MOTIVATION !

What is your real goal ? really ?
money : alone , not skilled today in 3D , you won't make any great game better than the big ones made by thousand of highly skilled poeple !
You should serach pleasure of creation , perhaps work in a project with a team ?

Well ... another useless thread laugh !

Last edited by ratchet; 01/05/12 22:54.
Re: Building the next best space game. [Re: ratchet] #390930
01/06/12 00:11
01/06/12 00:11
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
I have all the required talents & skills to complete this project and I will within a few months.

Using Game Studio A7 Pro & Lite-C is what makes things over 1,000,000 times easier.

The game is well planned out and development is going smoothly. I will continue to click away at the mouse & keyboard until its finished. The fun part is seeing everything come together. grin

Re: Building the next best space game. [Re: kmega99] #390931
01/06/12 00:19
01/06/12 00:19
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
The fun part is fixing numerous random crashes that sets you back another 3 months. frown


Click and join the 3dgs irc community!
Room: #3dgs
Re: Building the next best space game. [Re: Damocles_] #390935
01/06/12 00:26
01/06/12 00:26
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
Originally Posted By: Damocles_
like gas in space or normal clouds?

But before thinking about specifics of the rendering you should go ahead and work
on the gamelogic and framework first.

Make a number of placholder objects without any fancy artwork to
visualize your gameobjects and develop the game based on that.
This keeps from beeing ditracted by the visuals when working on the logic.


When people fly down to different planets, I think it would be nice for the battleships to go though some 3D clouds. Was trying to figure out a way to make the clouds nice & fluffy like I've seen in some flight sims.

Most of the game programming & AI is already planed out.
Thanks.

Re: Building the next best space game. [Re: Joozey] #390936
01/06/12 00:31
01/06/12 00:31
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
Originally Posted By: Joozey
The fun part is fixing numerous random crashes that sets you back another 3 months. frown


Everything is rigorously tested as I make progress in order to avoid random crashes & so far so good. grin

Page 3 of 12 1 2 3 4 5 11 12

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1