The fastest way I suppose would be checking if any bullet hits any "hittable" object by coming close enough. If you need a lot of bullets and don't care too much about accuracity. Also, to save speed don't use wait(1). Handle everything in one looping function. You can create 5.000 entities without problems. But if you give all of them their own function (with wait(1)) that is what influences the framerate dramatically.
Last edited by Joozey; 02/05/12 20:03.