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Re: [Code/ Idea] bullets without entities [Re: 3run] #393627
02/05/12 17:02
02/05/12 17:02
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I've requested this feature multiple times before and JCL stated this some time ago:

Quote:
BEAM und STREAK für isometrische Views stehen auf der Liste für das nächste Update, d.h. Version 8.40.

That means BEAM and STREAK with isometric views will probably be implemented in the next Update 8.40.


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Re: [Code/ Idea] bullets without entities [Re: Superku] #393636
02/05/12 19:32
02/05/12 19:32
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
Caucasus
great, thank you laugh


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Re: [Code/ Idea] bullets without entities [Re: 3run] #393641
02/05/12 20:00
02/05/12 20:00
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
The fastest way I suppose would be checking if any bullet hits any "hittable" object by coming close enough. If you need a lot of bullets and don't care too much about accuracity. Also, to save speed don't use wait(1). Handle everything in one looping function. You can create 5.000 entities without problems. But if you give all of them their own function (with wait(1)) that is what influences the framerate dramatically.

Last edited by Joozey; 02/05/12 20:03.

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