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Re: What are you working on? [Re: memoli] #391779
01/15/12 20:54
01/15/12 20:54
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
It looks quite nice. I like especially the second screenshot. laugh
The demo works well, although some hick ups, but the grass is missing.
Would like to hear some ambient sounds, to see some life, maybe lizards, maybe flies, an enemy, some riddles, something that gives you motivation to run around and search for shelter or amunition etc.

Re: What are you working on? [Re: Pappenheimer] #391785
01/15/12 21:16
01/15/12 21:16
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
worked on a veeeeery old project.. my "Keeper of the Dungeons"..

i managed to create the whole map out of terrains (still buggy.. >> see <<) But with a great FPS boost (500+ FPS *__*)

And my second success.. Destroy blocks of the terrains.


Leftclick sets a marker (the hazard stripe thing). this marker kills Health of a (pseudo) block - wich is a struct object. When health is low enough, the block will be destroyed (vertex movement) and the marker erased.



Next step is: moving the vertex, so the walls have multiple faces too, to create waving or rocky shapes.

Last edited by Espér; 01/15/12 21:17.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #391804
01/16/12 05:38
01/16/12 05:38
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI






All still very WIP. obviously by the random shadows from objects that i still havent exported from blender to a7 laugh. also the model of me has a temporary non-efficiently uv mapped bake from a different high poly with several skins. the bad uv mapping+low res is what is making the normal map on my face look all muddle-y laugh Lighting is a mix between baked and blurred stencil.

getting frustrated by the normal maps losing depth from every diffuse texture except of course the wall which is blindingly opposite. because the wall is painted white, it loses pretty much all diffuse value in being overpowered by the normal maps frown

Last edited by lostclimate; 01/16/12 05:40.
Re: What are you working on? [Re: lostclimate] #391820
01/16/12 10:54
01/16/12 10:54
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
also got bored and felt creative.... a whole bunch of hours later:



Re: What are you working on? [Re: lostclimate] #391822
01/16/12 13:31
01/16/12 13:31
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Hey Lostclimate,
try to reduce the lights a bit its a bit to strong.
Maybe add a "hemi" light to get more atmosphere.
Maybe change the Light color to an"warm Yeallow" ?!
At the last Picture:
Please remove this green "dirt" (?) it looks wrong to me (Color is to strong in my opinion).

regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #391836
01/16/12 16:03
01/16/12 16:03
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Awesome. Reminds me of my favorite game of all times: "Unreal" laugh



Re: What are you working on? [Re: Rondidon] #391913
01/16/12 23:00
01/16/12 23:00
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Thats great Losticmate.
If you would just remake the sort of armor more metal, with hard edges you would have the prefect model laugh
What program od you use ? Sculptris ?
Your anatomy sculpt is 100 times better than mine also.

keep it up !

Last edited by ratchet; 01/16/12 23:01.
Re: What are you working on? [Re: ratchet] #391919
01/17/12 01:41
01/17/12 01:41
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
Thnx all.



used two dynamic lights at different positions to emulate one with smooth shading. Thoughts so far?

btw ratchet, yeah, i used sculptris. study some of andrew loomis's work, it will really help.

Last edited by lostclimate; 01/17/12 02:55.
Re: What are you working on? [Re: lostclimate] #391956
01/17/12 16:59
01/17/12 16:59
Joined: Feb 2010
Posts: 482
in deinem Kopf
Otter Offline
Senior Member
Otter  Offline
Senior Member

Joined: Feb 2010
Posts: 482
in deinem Kopf
@lostclimate:
I hope I can explain this correct in English. grin
The room is great in detail and looks really good.

But let us speak about this model: wink
I think you make too MUCH detail in the face of this creature.
At first sight, I could not identify it exactly.
Where is the nose, where is the end,...?
There are too many spines and bumps that confuse.
Don't understand me wrong,....
You can still make lots of details, but defined and following a pattern.
The feet are -I think- just in work, right? (Because they still look very much like clay.)
And the ears are too bony, but
enough of the criticism.

I like this scale texture very much.
You've managed this with Sculptris?
Impressive!


Today i'am working on sci-fi handgun.



mfg
OTTER


Be my UBB-Buddy, without any reason!
Re: What are you working on? [Re: Otter] #391963
01/17/12 18:43
01/17/12 18:43
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
thanks for the comments and crits! the gun looks great so far otter. provided you continue with the same cartoony style youve been leading with recently.

as far as the monster model, yep all in sculptris. Ive learned a few tricks recently with it, so i think im kinda still refining my workflow for it. yes lots of stuff is still WIP all sets of claws are, the face isnt textured, and the bumpmap on it does look a lil rediculous, gotta smooth some stuff out.

laugh

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