Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by M_D. 04/26/24 20:22
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 839 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 80 of 554 1 2 78 79 80 81 82 553 554
Re: What are you working on? [Re: lostclimate] #391970
01/17/12 19:36
01/17/12 19:36
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Losticmate, you could be inspired by that for the armor in hard surface :
Sculptris hard surface



Even without textures it has great patterns.




Perhaps it's personnal taste if i prefer more simple htings and less crazy details laugh sometimes?
But less details and more clean surface can be good also !


Sometimes general shapes and patterns are lot more important than billion of details.




@Otter :
I like the gun and it's shapes !

Last edited by ratchet; 01/17/12 19:42.
Re: What are you working on? [Re: ratchet] #391972
01/17/12 20:08
01/17/12 20:08
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Finally: i can read the Erroroutput of the LiteC compiler properly and fix false line numbers:


Greets
Rackscha

Last edited by Rackscha; 01/17/12 20:08.

MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #391986
01/17/12 23:11
01/17/12 23:11
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
also wanted to add about the youtube video you posted ratchet... part of the problem i have is im using a computer with a single core old amd athalon 64 and an integrated nvidia 6150 all with a whopping 1gb of ram... laugh I cant get nearly as many polys in sculptris as that guy had, i could probably if i had zbrush throw a rough copy from sculptris in zbrush to straighten and harden the lines, but i dont have zbrush either:(

I rely heavily on painted bumpmaps for some of the smaller details in that character.

I of course still do have a lot of smoothing out to do especially in the face, and have already done a lot, still have to fix the bottom claws and finish the diffuse map. As far as the part you wanted as metal ratchet: its supposed to be bone like material that makes a hard armor cage.:)

EDIT: I swear I'll stop hogging this thread soon laugh







coming sorta close, still have a lot of color correction/brightening to do and small normal/diffuse map details to add, but soon its off to blender laugh


Last edited by lostclimate; 01/18/12 04:58.
Re: What are you working on? [Re: lostclimate] #391999
01/18/12 05:12
01/18/12 05:12
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Very nice character model and pretty detailed. You`re talented laugh

I worked on improving the vegetation mesh of my river level and added wineyards, new waving bushes, trees and stuff. That`s how it looks like in the Acknex engine so far. Of course many details are still missing, but I think I`m on the right way in terms of the colors.



And I modeled some more fish. This is a zander and it`s lighted pretty bad tongue .
For texturing, color adjustments, alpha channel creeation and stuff I use Photoshop Elements 10 and Blender for modeling. Just if you`re wondering.



@Otter: Is this Commander Keen`s lazer gun? Looks a lot like it laugh . Very nice modelling. You`re awesome when it comes to comic style.

Re: What are you working on? [Re: Rondidon] #392033
01/18/12 17:26
01/18/12 17:26
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Creating some overlayed UI for Gamestudio. Events are sent via Windows Messages, Design is done per xml file. You can setup settings which are stored in a file, also it supports overlaying the default starter window of gamestudio.

Currently supported controls:
  • Button
  • TextBox
  • ListBox
  • ComboBox
  • CheckBox




Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #392183
01/19/12 20:57
01/19/12 20:57
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Quote:




the game looks very nice, but it runs very very slow on my system.
And the installed size is 158MB.

Suggestion For an Indy game:
-dont try to reach AAA game level detail and effects.

This will on the one Hand overload you with work to
make a complete game, thus killing motivation
, and it is not quick and easy to run on many
systems.

There are too many professional titles that look better,
are complete and run much faster.

-> unless you use this as showcase for getting a modelling job in a company.
Then this approach is fine.
I suggest to program an automatic camera ride through the scene, wich also helps staging effects easier.


Re: What are you working on? [Re: Damocles_] #392186
01/19/12 21:25
01/19/12 21:25
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:
Suggestion For an Indy game:
-dont try to reach AAA game level detail and effects.
I disagree with this. AAA developers are people too laugh I think the main issue is scope, rather than detail.

That is, detail can be sacrificed for the sake of scope, especially for Indies, but I would not want someone to think "low detail" is a good general rule for Indies.


Formerly known as JulzMighty.
I made KarBOOM!
Re: What are you working on? [Re: JibbSmart] #392190
01/19/12 21:41
01/19/12 21:41
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
but people who do that on a daily salary.
For good secure money I would also work on games 8 hours per day.

Re: What are you working on? [Re: Damocles_] #392192
01/19/12 22:21
01/19/12 22:21
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
@losticmate :
I understand with a lower CPu you can'o as high.
But Sculptris have the hidden feature to speed sculpting on some parts only laugh

From what i see you are alreday high in details. Even with the details you have i could make more regular curves.

I think the main problem on your model is lot more that you don't paint regular cruves, even on muscles, this is distortion on surface curve.

Some example :
[URL=http://imageshack.us/photo/my-images/820/sculptriscurves.jpg/]

If you want more control on your surface sculpt i recommend a lot that you use "Clay" feature.
This way you keep big control on surface cvolume, like making volume by adding layers.

Do you use a tablet or mouse ?





Last edited by ratchet; 01/19/12 22:28.
Re: What are you working on? [Re: ratchet] #392199
01/20/12 00:45
01/20/12 00:45
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
What about using the Reduce Brush?

Page 80 of 554 1 2 78 79 80 81 82 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1