2 registered members (AndrewAMD, ChrstphFr),
941
guests, and 4
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: What are you working on?
[Re: Rondidon]
#392375
01/21/12 23:32
01/21/12 23:32
|
Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
|
OP
Expert
Joined: Apr 2008
Posts: 2,488
|
@RealSpawn : They are not from me , but by people having made these iphone games. @Rondidon: I think your are right ! They was just to demonstrate something ! next time i'll juts post links if i have examples to show instead of pictures
|
|
|
Re: What are you working on?
[Re: lostclimate]
#392389
01/22/12 04:09
01/22/12 04:09
|
Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
|
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
|
@lostclimate, whats about a higher Resoulution Map? Yeah its great for an free sample but with 1024² map it would be much better
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
|
|
|
Re: What are you working on?
[Re: rvL_eXile]
#392394
01/22/12 08:40
01/22/12 08:40
|
Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
|
Expert
Joined: Jun 2006
Posts: 2,640
Earth
|
MasterQ32, what FPS do you get when displaying this piece of the minecraft world in GS?
~"I never let school interfere with my education"~ -Mark Twain
|
|
|
Re: What are you working on?
[Re: Germanunkol]
#392418
01/22/12 09:30
01/22/12 09:30
|
Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
|
OP
Expert
Joined: Apr 2008
Posts: 2,488
|
@Losticmate : Yours look lot more like a lizard. Do you use a shader ? it seems very dark on skin ? perhaps you need a light ? But great monster @Joozey : That's clean, and clear, i like a lot the 2D style and colors. @MasterQ32 : You could make your own game style based on cubes : Retro style.
Last edited by ratchet; 01/22/12 09:42.
|
|
|
Re: What are you working on?
[Re: ratchet]
#392419
01/22/12 09:52
01/22/12 09:52
|
Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
|
Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
|
@Germanuncle: I get about 20 FPS on 1920x1050 with 118k Tris. The map is currently not compiled as mesh and not optimized from my side. @ratchet: I don't want to make games anymore I will make templates, snippets, plugins, tools and such stuff. If this project gets good enough for me, i'll publish it.
|
|
|
Re: What are you working on?
[Re: MasterQ32]
#392420
01/22/12 09:59
01/22/12 09:59
|
Joined: Feb 2009
Posts: 2,154
Damocles_
Expert
|
Expert
Joined: Feb 2009
Posts: 2,154
|
Only Problem: Total compile time of this map was about 3 hours Did you remove invisible cubes? You could write a simple function to remove any cube, that cant be visible from the outside. Just itterate over all cubes, and mark those invisible, wich have a solid cube on all 6 sides. This cuts down the number ob cubes by 80% on average. (you probably want to do this before exporting the data to wmb) Also check that the cubes are exactly on non floatingpoint positions, this should help the buildprocess a lot.
|
|
|
|