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Re: What are you working on? [Re: MasterQ32] #392422
01/22/12 10:10
01/22/12 10:10
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
also open the wmb file in textmode, and check the positionnumbers.
(just to make shure they are nicely exactly on the grid,
without fractions)

Re: What are you working on? [Re: Damocles_] #392425
01/22/12 10:28
01/22/12 10:28
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
they do.
fitting to a 16x16 grid


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #392441
01/22/12 18:20
01/22/12 18:20
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Originally Posted By: MasterQ32
Minecraft2WMB-Converter:
I know i'm doing very much stuff with minecraft, but i simply like the games style and also the really great dynamic map generation. So i thought i could some stuff with GS on Minecraft generated maps:

Only Problem: Total compile time of this map was about 3 hours


Lol I am already compiling a map for my game for 4 days! It will compile for another two before it is done. And in the end, you check the level and wonder why (the secret are the detail blocks) it took so long...

Re: What are you working on? [Re: sPlKe] #392443
01/22/12 18:47
01/22/12 18:47
Joined: Sep 2009
Posts: 496
P
Progger Offline
Senior Member
Progger  Offline
Senior Member
P

Joined: Sep 2009
Posts: 496
@MasterQ32 will you make the source code public ?
i was always interested in how to make voxels in gamestudio laugh
great work laugh
WFG Progger laugh


asking is the best Way to get help laugh laugh laugh
Re: What are you working on? [Re: Damocles_] #392444
01/22/12 18:57
01/22/12 18:57
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
@MasterQ32: Very, very nice - I like your project.

Originally Posted By: Damocles_
Did you remove invisible cubes?


If I were you I would try to join cube surfaces that have the same texture and have the same surface normal. E.g. if you 3x3 cubes on the same z-level with same texture, you could make one cube.

Re: What are you working on? [Re: HeelX] #392453
01/22/12 19:44
01/22/12 19:44
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
@All, who like my project:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=392452&#Post392452
Because this thread isn't meant for discussing about my project


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #392550
01/24/12 09:04
01/24/12 09:04
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
Rigging and animating is such a pain in the ass. Does anyone CHOOSE to be strictly an animator? To me its just tedious. Anyways, this is the first time i took the time to create automatic controls for the rig and took time to really paint weights in nice for one of my own models. (actually i dont create controls usually for client models either, i just do it with the bare rig). I really got this one decked out with pole targets, stretch joints hooked to ik chains... makes it really easy to pose. Im anxious to see him run but all i have is small level testbeds so the run animation looks wierd. I dont feel like making a whole new level just for the model.

[/random rant]

anyways...


BTW, this scene runs at 29 fps on a computer that struggles to play doom 3 at its lowest settings. I was trying to capture as much of the proper shading and sillohettes as I could while using very few polys, this scene is about 7k, obviously most are in the player. I'm also hoping to keep level sizes fairly small to save polygons.

my o'rly look:




Last edited by lostclimate; 01/24/12 11:23.
Re: What are you working on? [Re: lostclimate] #392566
01/24/12 13:50
01/24/12 13:50
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Originally Posted By: lostclimate
Does anyone CHOOSE to be strictly an animator?

Yes, but they tend to work in the film industry.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: What are you working on? [Re: Redeemer] #392569
01/24/12 15:20
01/24/12 15:20
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
yes, I have a friend at http://www.digicpictures.com/#works/game_cinematics , dealing with mainly game cinematics.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #392577
01/24/12 16:53
01/24/12 16:53
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Oh look, terrain deformation with fixed normals, fancy colors, saving to .hmp and funny circles:

click images to enlarge




Whatelse? Procedurally generated sea walls (from map data)!



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