Hi, I have a problem.
I don't really get it with the normal mapping....
I want the Map react on static and dynamic light. But it won't react on both!
I will now post my screens, code and fx file!
GeForce FX 5900XT
3D GameStudio Comm A6.31
FX-File Code:
bmap NORMALTEX = <floor1DOT3.tga>;
material floor1
{
skin1=NORMALTEX;
flags=tangent;
}
starter load_fx
{
bmap_to_mipmap(floor1.skin1);
effect_load(floor1,"bump_diffuse.fx");
}
And all that for 5 textures!
Now, how do I get the Textures look not so yellow and how do I get them realistic.
I tried other fx-files with that code, but the textures are all black!
Thanks for help!