Gamestudio Links
Zorro Links
Newest Posts
Zorro FIX plugin - Experimental
by flink. 04/20/24 06:09
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (flink, Edgar_Herrera), 695 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, howardR, 11honza11, ccorrea, sakolin
19047 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 4 of 4 1 2 3 4
Re: Shaders! [Re: Slin] #270046
06/05/09 17:25
06/05/09 17:25
Joined: Sep 2007
Posts: 101
Luxembourg
K
krial057 Offline
Member
krial057  Offline
Member
K

Joined: Sep 2007
Posts: 101
Luxembourg
Thx a lot.
I have tried out the "OS_Water" shader. But I don't understand what I shoult enter in the "OS_WATER_INIT_action. What should be on the image of the blendmap ? the places, where the water is connected with the coast? when yes, which colors should I take for that? And what do you mean wit ReflectRes and RefractRes. I have tried out some numbers, but I always recived the message, that ther invalid arguments in it. frown

I hope you can help me... confused

Re: Shaders! [Re: krial057] #270473
06/08/09 13:20
06/08/09 13:20
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
@krial057: Just use my water.c example code...

I just uploaded an updated version which should run a bit faster. Also the postprocessing effects should now work independant from the views arc.
You can download it here: http://www.slindev.com/files/projects/Shaders!%20V2.zip

Last edited by Slin; 06/08/09 13:21.
Re: Shaders! [Re: Slin] #270498
06/08/09 14:31
06/08/09 14:31
Joined: Sep 2007
Posts: 101
Luxembourg
K
krial057 Offline
Member
krial057  Offline
Member
K

Joined: Sep 2007
Posts: 101
Luxembourg
I'm still getting the error:
"Error E1515
Invalid arguments in OS_Water_RefractView_init".
I can't see the water too. I can just reconize a blur-effect, but it is everything transparent (I also tested it by including your main.c... same error-message frown )




Last edited by krial057; 06/12/09 19:29.
Re: Shaders! [Re: krial057] #277609
07/09/09 19:52
07/09/09 19:52
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
missing pointer to the render target....I'm guessing.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Shaders! [Re: Nowherebrain] #393659
02/06/12 00:25
02/06/12 00:25
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
is there anyway to reupload this stuff?


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Shaders! [Re: 3run] #393668
02/06/12 08:56
02/06/12 08:56
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck

Re: Shaders! [Re: Slin] #393671
02/06/12 09:39
02/06/12 09:39
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Edit: thank you very much, very easy to use and fast enough.

Last edited by 3run; 02/06/12 12:45.

Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Shaders! [Re: 3run] #393792
02/06/12 23:56
02/06/12 23:56
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Slin, sorry for double post, but I've found some problem with motion blur. When I limit fps at 60, it blurs to much (changed in loop wait(-0.001);), but when I remove fps_max it works as it should. How can I solve this?


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Shaders! [Re: 3run] #393793
02/07/12 00:03
02/07/12 00:03
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
I added the link to the Gamestudio Wiki
http://www.opserver.de/wiki/index.php/Shaders

Page 4 of 4 1 2 3 4

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1