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Re: What are you working on? [Re: HeelX] #393689
02/06/12 12:01
02/06/12 12:01
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Only if we win the first price tongue


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: WretchedSid] #393736
02/06/12 18:08
02/06/12 18:08
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
We'll, you're off to a good start. Good luck!

(P.S. - second price is also an A8 or 500€ (or Dollar?))

200 lines of code seem to be tiny for such a project. Will you be using external information for what the nodes do? cause otherwise I can imagine it'll get squeezed in there...


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #393743
02/06/12 18:19
02/06/12 18:19
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
What we want to enter is the editor itself, everyone can use their own shader/functions. The information about them are saved in an external file, and we just read them out, pass values and process them.

At the moment we are creating a "big" version, which contains way more than the final contest-entry, especially fancy GUI animations and stuff. [Though we have not decided what will be "in" at the end]

We are at 34 344 byte pure source code - ungolfed [long definitions, no defines, with unneeded fancy stuff]

[+ Thanks to George's rules "lines" are actual lines in the code editor, not ";" ^^]

Edit2: I never want to work with the standard gamestudio ui again ^^ Little update, that really disturbed me: left/right alignment:


Re: What are you working on? [Re: Rei_Ayanami] #393810
02/07/12 09:33
02/07/12 09:33
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
@JustSid :
You make that interface for shaders tweaking and you have some another winning tool laugh

Re: What are you working on? [Re: ratchet] #393812
02/07/12 09:59
02/07/12 09:59
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@Rei: so, writing everything in a singleline is now considered a single line o.O?!


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #393813
02/07/12 11:18
02/07/12 11:18
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
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TheShooter  Offline
User

Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
Just workin on a new end time game. The Game is set after a nuclear meltdown.
Here is a foretaste of the game:


Hope you like it!

regards,
TheShooter


Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: What are you working on? [Re: TheShooter] #393816
02/07/12 11:53
02/07/12 11:53

C
chris_oat
Unregistered
chris_oat
Unregistered
C



he always coming back, TheShooter:)

well to your screenshot....well....lighting looks ok, textures on the wall could pass aswell but why does the ceiling have the same texture, and why does the tiles tripled their size at the end of the room? Why does the "table" fly?
Not much else to see, almost feels like a deja-vu laugh

Re: What are you working on? [Re: ] #393817
02/07/12 12:01
02/07/12 12:01
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
User
TheShooter  Offline
User

Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
Yes, I'm always coming back. laugh
The Table is mounted on the wall, I just have to add some screws. Ive got an other texture on the end of the room:



I know, it does not look perfect, but I will not give up! laugh

regards,
TheShooter

PS: And I'm getting better everytime, eh?


Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: What are you working on? [Re: TheShooter] #393818
02/07/12 12:08
02/07/12 12:08

C
chris_oat
Unregistered
chris_oat
Unregistered
C



if the table is mounted on the wall then the shadow in totaly off.
the little i can see looks ok so far, but tell me (us) why did all your other attempts failed? Was it because of the level design or the lack of programming skills?

Re: What are you working on? [Re: TheShooter] #393819
02/07/12 12:10
02/07/12 12:10
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
@ratchet:
Our first idea was actually "Shader Factory", but we gave it up quite quickly because of our shader knowledge and so on.

@Rackscha:
Yep, but you need to keep the file below 5KB.

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