#include <acknex.h>
#define PRAGMA_PATH "game.cd\\resources.cd"
TEXT* tDir = { strings = 500; flags = SHOW; }
var porcentaje = 0;
PANEL* PAN_Info =
{
pos_x = 300;
digits ( 0, 0, "%.0f", *, 1, porcentaje );
flags = SHOW;
}
STRING* stemp = "";
void main()
{
var i=0;
var puntero=0;
wait(3);
var cantidad = txt_for_dir ( tDir, "game.cd\\resources.cd\\*.*" );
var Archivo = file_open_write ( "resources.wdl" );
for ( i=0; i<cantidad; i++ )
{
str_cpy ( stemp, (tDir.pstring)[i] );
puntero = str_stri ( stemp, "." );
str_clip ( stemp, puntero );
if ( !str_cmpi ( stemp, "dll" ) && !str_cmpi ( stemp, "exe" ) && !str_cmpi ( stemp, "wdf" ) && !str_cmpi ( stemp, "wrs" ) && !str_cmpi ( stemp, "wdl" ) )
{
file_str_write ( Archivo, "BIND <" );
file_str_write ( Archivo, (tDir.pstring)[i] );
file_str_write ( Archivo, ">;\n" );
}
porcentaje = ( i * 100 ) / cantidad;
wait(1);
}
file_close ( Archivo );
wait(-1);
sys_exit ( "" );
}