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Re: What are you working on? [Re: HeelX] #394332
02/12/12 00:05
02/12/12 00:05
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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MrGuest  Offline
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Joined: Jul 2008
Posts: 1,178
England
I don't know why, but I have the feeling you're going to soon be releasing game after game using this engine. And these games are going to be ones people talk about laugh

Re: What are you working on? [Re: MrGuest] #394336
02/12/12 05:54
02/12/12 05:54
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Posts: 2,183
Germany, BaW�
Some new Gamestudio related Blender stuff. The colors on the ground are for the Blendmap (terrain shader) and the coastmap (water shader).









Re: What are you working on? [Re: Rondidon] #394437
02/13/12 10:50
02/13/12 10:50
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
Cool scene Rodidon !
I see lot of polygons even on the far horizon, perhaps you could use lot more low poly trees or billboards fr distant trees ?
Perhaps i'm wrong ?

Re: What are you working on? [Re: ratchet] #394463
02/13/12 15:07
02/13/12 15:07
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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Joined: Apr 2005
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Germany
Getting into blender (again) and I´m really proud about my first achievement... grin




no science involved
Re: What are you working on? [Re: fogman] #394465
02/13/12 15:16
02/13/12 15:16
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
Gave Michael his face and made it game-ready, because an animator guy will now review the model and throw in some kick-ass animations.

This is from the engine with standard gouraud shading:



Re: What are you working on? [Re: ratchet] #394467
02/13/12 15:30
02/13/12 15:30
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Posts: 1,816
at my pc (duh)
um, those shots are from in blender, i doubt theyd have anything in low poly versions ... thats for when he brings it to GS i assume

great shots, the only thing is and am sure youre aware is that your textures are rather clean but thats expected, maybe if you could bake AO into them, it'd greatly improve your scenes

Re: What are you working on? [Re: darkinferno] #394472
02/13/12 16:23
02/13/12 16:23
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
@Heelx :
That's really good , i like it laugh
Platform game ?

Re: What are you working on? [Re: ratchet] #394486
02/13/12 17:55
02/13/12 17:55
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
Originally Posted By: ratchet
That's really good , i like it laugh Platform game?

Nope, cute fairies, massively splattered all over the place smile ... I made a prototype some years ago, now I really get the hang on it in my free time.

Re: What are you working on? [Re: HeelX] #394490
02/13/12 18:07
02/13/12 18:07
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Posts: 2,183
Germany, BaW�
@Foggy: Very Nice! laugh .

Improved the detail grade and added some grass, a forest cabin and some more stuff.









I`ll try to add some baked SSAO in the future. At the moment I don`t really have time for experiments, but I`ll look into it as soon as I have some open space.

Re: What are you working on? [Re: Rondidon] #394491
02/13/12 18:21
02/13/12 18:21
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
you could enable alpha testing in the blender viewport. then the vegation would look less confusing.

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