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Re: Building the next best space game. [Re: Damocles_] #391082
01/08/12 05:55
01/08/12 05:55
Joined: Jan 2012
Posts: 55
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kmega99 Offline OP
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kmega99  Offline OP
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K

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Posts: 55
I will not disappoint. grin

Re: Building the next best space game. [Re: kmega99] #391095
01/08/12 12:34
01/08/12 12:34
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Baden Württemberg, Germany
That will be interesting..
If i think of Starcraft 2.. where 40 Developers, 30 Model Actors and 5 Production teams were working for 7 Years...
And the Game IS Amazing..

Wish you best of luck.. but i´ve not really Faith into your Skills (you´re really optimistic), as you can beat SC2 or Vanquish or any other Triple-A SciFi Title ^^"


I´m working on a greater Game, too.. But we are now 12 People with different Jobs on the project.. and i calculate with 1-2 Years to finish it..

So.. good luck guy


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Building the next best space game. [Re: Espér] #391096
01/08/12 12:35
01/08/12 12:35
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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If you can even nearly reach SC2, I will buy it for sure laugh.

Re: Building the next best space game. [Re: Rei_Ayanami] #391202
01/09/12 10:11
01/09/12 10:11
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Most of the effort in SC2 went into Balancing, stable Multiplayer + Lobby
and a very advanced Singleplay campaign with cutscenes and such.
(plus Blizzard having the habbit to sack much development work if it does not feel perfect yet)

In an Indy RTS you can simplify that.
Having no or just basic Multiplayer, and textbased intructions
for the missions + only using ingame graphics.

Having an RTS that runs and controls smoothly with nice graphics is managable in an Indy RTS.

There are several Indy RTS out there, wich work quite well.
Only for some reason most look quite ugly.
(probably because RTS are a typical coder-centered domain)
The opposite goes for shooters, wich look good but play like crap.




Re: Building the next best space game. [Re: Damocles_] #394862
02/16/12 23:55
02/16/12 23:55
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kmega99 Offline OP
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Progress is not going as fast as I had hoped but development is now beginning to pick up. Here is a couple of screenshots (large fleet size endurance test). The multiplayer part has been tested & working.

I'm not sure how many ships there are but the test fleet was way to big to capture all. There is about 3 times as many ships off screen.

The ships are unarmed at the moment but that will soon change grin


I can't wait for weapons testing. Battles will be very large and intense. Progress is at about 10%.
I estimate completion time to be between 2 and 3 months.

Re: Building the next best space game. [Re: kmega99] #394960
02/18/12 03:55
02/18/12 03:55
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kmega99 Offline OP
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Re: Building the next best space game. [Re: kmega99] #394968
02/18/12 09:27
02/18/12 09:27
Joined: Jul 2008
Posts: 1,178
England
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MrGuest Offline
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MrGuest  Offline
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Early stages but looking good so far.

I really don't think your timescale of two months is going to be achievable though... laugh

Re: Building the next best space game. [Re: MrGuest] #394971
02/18/12 12:13
02/18/12 12:13
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Its really hard to distinguis ships from the background, that should be made easier by drawing something around them or placing lights on them or whatever...

Plus: Everything MrGuest said.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Building the next best space game. [Re: WretchedSid] #394976
02/18/12 14:42
02/18/12 14:42
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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2 or 3 months for a simple demo perhaps ?
You can't make better than Starcraft 2 in 2 or 3 months !
Stop beeing too much like a kid.


And where is the RTS functions, we don't see any unit selection or AI, your ships are dark, your scene is dark and
the sky is too much simple , we see only some planet on background ??

I think you are taking the simple way, space combat RTS :
there are already some bunch of games , even some indie amateur in WIP also lot better than yours.

Space RTS is lot more cheap to make, caus you don't have to make very complex AI for terrain , building , obstacles , no rigging and unit animations etc ...

And because it's space you just need some sky and far away planets : you don't need to make beautifull textures and models, so you spare lot of work.

So your game will be space , so empty in terms of level design.

And it seems you've changed your mind you talk about multiplayer now ??
Will it be some solo campaign or not ?

If you choose Multiplayer only, it's again a big sortcut , that will spare you all AI, Obstacle AI stuff to manage.
And it will avoid you to create a good compeling story , coherent levels and progressive difficulty !

-----------------

So your first title and posts saying i'll make best than any existing RTS was pure cheap talking like lot of kids do !
I don't like people saying too much and showing poor things.
I prefer people just showing something without saying it will be the best , and watching the progress !

So don't compare to Starcraft 2 !


Could you post some clear screenshots of your ships ?
3D model in some modeling program or in MED ?

Last edited by ratchet; 02/18/12 14:52.
Re: Building the next best space game. [Re: ratchet] #394981
02/18/12 15:46
02/18/12 15:46
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
even a space RTS can look good. See Star trek Armada 2.
But 2-3 Months.. is extremely unlikely.. Rather, i would write a better Engine than A8, before you finish a Game that is better that ST-A2 or SC2

I think you should be a bit more realistic and honest to yourself


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
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