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Re: Building the next best space game. [Re: kmega99] #395097
02/19/12 19:48
02/19/12 19:48
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)



"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Building the next best space game. [Re: kmega99] #395105
02/19/12 21:21
02/19/12 21:21
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
Another reason for making my progress public is a self discipline thing.

It's much harder for me to quit if I know that allot of people are watching.

Therefor I'm pushing myself much harder to succeed in what I'm doing to avoid embarrassment.

Above all other things once this game is finished, it will show how skillful I am at building my first game with Game Studio A7 & lite-c programming. cool

Re: Building the next best space game. [Re: kmega99] #395112
02/19/12 22:22
02/19/12 22:22
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
You should think a little before posting :
You say you target SC2 graphics or better , than you say :
" This game will be far above standard. "

Well , what do you mean by standard ? there is any standard !
There are big games, indie games, between that, amateur games
amateur looking pro etc ....
Standard means nothing ....

I can also say i can do better characters that Uncharted 3.
it's just words.
That's too easy to say : "I can do best than X ..."


Instead : STOP COMPARING witg standard or other games !
Forget them, and JUST SHOW US WHAT YOU CAN DO :
SCREENSHOTS !

--------------

There is no space RTS game made with 3D game Studio; so sure
it will be easy to be the best even with bad graphics and gameplay laugh laugh ???



"I'll push myself as far as i can etc ..."

Ok that's cool, you don't need to repeat that you have motivation.

You should be lot more constructive if you talked about coll things on your game like scripting , 3D assets making , solutions you've found etc ...
and .... SCREENSHOTS laugh !!

Last edited by ratchet; 02/19/12 22:24.
Re: Building the next best space game. [Re: kmega99] #395118
02/20/12 00:42
02/20/12 00:42
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
Anyone know of any good royalty free sound effect websites?

I'm not lacking music. Just sound effects.

Thanks.

Re: Building the next best space game. [Re: kmega99] #395121
02/20/12 01:01
02/20/12 01:01
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
Originally Posted By: kmega99
Anyone know of any good royalty free sound effect websites?

I'm not lacking music. Just sound effects.

Thanks.


freesound.org


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Building the next best space game. [Re: Joozey] #395123
02/20/12 01:02
02/20/12 01:02
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: Joozey
The fun part is fixing numerous random crashes that sets you back another 3 months. frown


frown

Re: Building the next best space game. [Re: darkinferno] #395125
02/20/12 01:44
02/20/12 01:44
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Quote:
...All of my modeling is being done with MED which seems powerful enough for me to create everything I need...

...I've decided to step up the graphics to match quality of SC2 or higher...

...Can you have more than one sky-box each with a different sky texture?...

...My time-line goal is within 2 months...

...any good royalty free sound effect websites...



Hahaha, sorry, you´ve absolutely no clue. grin


no science involved
Re: Building the next best space game. [Re: fogman] #395179
02/20/12 17:05
02/20/12 17:05
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
Well....

I've never claimed to know everything.

Regardless of how the game turns out, I fully intend for it to be one of the best ones out there because "we will always need new and better games", "we all want to experience new things".

I admit that I may not reach my 2 or 3 month development goal but that will not effect the outcome of the game.


By aiming for better graphics then SC2, the project will look much better.


This is my way of squeezing every ounce of creativity out of myself (even on the first game).

I've always demanded nothing but perfection from myself on every project that I've ever worked on.


Originally Posted By: darkinferno
Originally Posted By: Joozey
The fun part is fixing numerous random crashes that sets you back another 3 months. frown


frown


You don't know how much I fear that happening. To prevent such an event I perform full testing after each small change or adding of lite-c code.

I also create many backup's while I'm programming.

Re: Building the next best space game. [Re: kmega99] #395187
02/20/12 18:26
02/20/12 18:26
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Testing in form of unit-tests or testing by just clicking run in SED? Because the former one works, the other one doesn't...
Btw, I merged all your posts, please edit your previous post if you have something to add within 24 hours. Afterwards, maybe add a second post.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Building the next best space game. [Re: WretchedSid] #395206
02/20/12 22:30
02/20/12 22:30
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
By aiming for better graphics then SC2, the project will look much better.
That's good to claim high your goals, ok !

Anyway it will be no way to verify if it was made space ships yourself or by some 3D artist for you ?? (some paid job)
So making best space ships is not that's hard if you have some money laugh

Gameplay, 3D effects will be another issue for you not as easy as buying 3D ships models !

Your thread is a little borring really, i would like to see screenshots, gameplay, 3D ships models close and their textures and wireframe versions etc ...




Last edited by ratchet; 02/20/12 22:30.
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