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Re: What are you working on? [Re: Ch40zzC0d3r] #395472
02/23/12 19:27
02/23/12 19:27
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Suggestion: Use modeling tools like Blender (recommended), Max, Modo or Maya for level design and forget about block levels in WED. laugh

Re: What are you working on? [Re: Rondidon] #395480
02/23/12 20:48
02/23/12 20:48
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
Good suggestion , specially for outdoor levels !
I can't imagine how must i would loose making some complex level with BSP compared to use some modeler with all advanced extrude , loop cut, loop select, ring select etc ...

Last edited by ratchet; 02/23/12 21:01.
Re: What are you working on? [Re: Ch40zzC0d3r] #395512
02/24/12 10:09
02/24/12 10:09
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
@ratchet: neat models! I like the style laugh


Click and join the 3dgs irc community!
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Re: What are you working on? [Re: Joozey] #395577
02/24/12 20:27
02/24/12 20:27
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
Thanks laugh
I have some little holidays, so the game will be on pause.
I don't have deciced on characters for player ... but they remain in the same style !

Re: What are you working on? [Re: ratchet] #395681
02/26/12 15:46
02/26/12 15:46
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg


Last edited by Rei_Ayanami; 02/26/12 17:24.
Re: What are you working on? [Re: Rei_Ayanami] #395725
02/26/12 22:09
02/26/12 22:09
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
PhysX Clothing works with A8 also. laugh




Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: What are you working on? [Re: rojart] #395740
02/26/12 23:44
02/26/12 23:44
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
HOW?? WHERE?? laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
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Re: What are you working on? [Re: 3run] #395756
02/27/12 13:27
02/27/12 13:27
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
I got an infinite loop of coding-debugging-learning-coding-bugfixing-going crazy-bugfixing-giving up-learning-coding-success-new ideas-coding-failing-learning-coding-bugfixing, so now take a rest and do some low poly modelling laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #395757
02/27/12 13:30
02/27/12 13:30
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
21.9 ms function execution time does not sound too useful...^^

Re: What are you working on? [Re: Rei_Ayanami] #395812
02/27/12 20:55
02/27/12 20:55
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154


playing around in OpenGL to make a MDL scenery importer.
HoHo, my first imported untextured MDL mesh wink

(..ok, Textureimport works now too, just have to calc the normals now...)

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