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Re: What are you working on? [Re: Damocles_] #395818
02/27/12 22:24
02/27/12 22:24
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Skyrim alike inventory system with full customization options (color, alpha values, fonts, sizes, ...), categories, item preview and mouse/keyboard control

Next things todo:
- Item Event System:
-- Equip
-- Use
-- Drop
- Information Window (to get a short description of the item and see two addition informations)

EDIT:
Forgot to say: All sizes are screen size adapted!





The background is only a screenshot of skyrim, but looks much better with this in background wink

Last edited by MasterQ32; 02/27/12 22:26.

Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #395824
02/27/12 23:52
02/27/12 23:52
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
Serious User
MrGuest  Offline
Serious User
M

Joined: Jul 2008
Posts: 1,178
England
Originally Posted By: MasterQ32
The background is only a screenshot of skyrim, but looks much better with this in background wink
lol, everything looks good with Skyrim in the background grin

Re: What are you working on? [Re: 3run] #395831
02/28/12 04:30
02/28/12 04:30
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Originally Posted By: 3run
HOW?? WHERE?? laugh

For now the physX Clothing plugin is compiled by me, but when clothing will be stable working, then I will send the plugin to the forum.

Originally Posted By: Rei_Ayanami
21.9 ms function execution time does not sound too useful...^^


Yep, it was indeed too many fnc, now is reduced to ~2, but when tearing occur i got ~12 fnc





Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: What are you working on? [Re: rojart] #395834
02/28/12 06:29
02/28/12 06:29
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Will you include it in the PhysX-Community Plugin or will you release your own contribution? I'd prefer the first wink

Re: What are you working on? [Re: PadMalcom] #395840
02/28/12 09:33
02/28/12 09:33
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
@MasterQ32, looks wonderful, will you share it when it'll be done?

@rojart, I'm waiting for it! laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #395849
02/28/12 12:22
02/28/12 12:22
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
Damocles, do you load MDL7 or MDL5/3?

Re: What are you working on? [Re: Shadow969] #395851
02/28/12 12:36
02/28/12 12:36
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
MDL5 for now.
(Texture import also works now)
I probably only import the parts that I need later.

Adding animations later.

Re: What are you working on? [Re: Damocles_] #395854
02/28/12 13:02
02/28/12 13:02
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
When you have fun with MDL stuff: Maybe you could write the requested Blender 2.61 MDL exporter. That would be very useful for many people here I think. laugh

Re: What are you working on? [Re: Rondidon] #395859
02/28/12 13:45
02/28/12 13:45
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
I can have a look into blenders modelformat and write a converter.

Lets see how compatable the information is.

Re: What are you working on? [Re: Damocles_] #395860
02/28/12 13:57
02/28/12 13:57
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
You could take a look at Ventilator`s Python script. I think the best way would be to convert it to the new Blender plugin functionality, but I`m not into this at all and only know the advantages of Ventilator`s exporter. It`s impotant that objects can be exported / converted individually and not only the whole Blender file with all lamps, model objects and stuff.
Cool thing that you`re trying to help us poor Blender modelers !

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