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Re: New WED: Features [Re: ratchet] #396745
03/09/12 23:11
03/09/12 23:11
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
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Tempelbauer  Offline
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Joined: Feb 2005
Posts: 3,687
Hessen, Germany
Quote:
There was a great material editor made in a 3DGS contest some time ago that could do what you want.

do you mean MatsEd by fogman?

Quote:
On the fly material editor!

+4

Re: New WED: Features [Re: ratchet] #396746
03/09/12 23:15
03/09/12 23:15
Joined: Apr 2005
Posts: 796
U.S.A. Michigan
exile Offline
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exile  Offline
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Joined: Apr 2005
Posts: 796
U.S.A. Michigan
How about a new lighting engine? One similar to the (amazing) lightfrog system we saw a while ago? I look at some of the competition and the lighting systems are just spot on. Unity, Leadwerks, and other game engines have great looking lighting systems in place which are far more than capable of being considered "professional" quality.

Re: New WED: Features [Re: exile] #396754
03/10/12 08:43
03/10/12 08:43
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Joined: Oct 2011
Posts: 1,082
Germany
Yes you are 100% right.
A level looks with the right light so much fucking better, you cant imgaine what I tried to get this quality like in unity but never got more than 40 FPS and my pc is just awesome....

i7 4X3,4GHz, 8GB Ram, ATI HD 6850....

Re: New WED: Features [Re: Ch40zzC0d3r] #405471
07/31/12 17:26
07/31/12 17:26
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
- will the new WED be able to be extended using plugins?
- will it be possible to hook plugins written in Lite-C?
- will we be able to write WED plugins using engine functions?
- which langauges will be supported?
- will WED include on the fly physics, particle and material editors?
- will it be possible to access/extend WED directly from Lite-C/C++ script without writing a plugin DLL? (see also #2)

Re: New WED: Features [Re: FBL] #405483
07/31/12 20:14
07/31/12 20:14
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
Unity, Leadwerks, and other game engines have great looking lighting systems in place which are far more than capable of being considered "professional" quality.

For lightening, indeed , it's very very outdated.
But the strenght i find is the script to do lot of things ,and that you can produce any little type of game easily, all the documentation and examples laugh

If you target visual lightening, you'll have ot work on yourself, it's not part of the package.
Like WED that is an outdated world editor, but depending on the game size you plan, you can make a game indeed !

Some people just make their own editor like the game SuperCan, but i can't imagine making some sort of world editor like that, i would prefer to make a game than putting 2 or 3 years for such editor, and within 3 years i could get borred, or let down game making to mobile ?
So i wouldn't take the risk and would switch to another engine giving me right now what i need.

It's only a matter of what you really need right now, not tomorrow laugh
(because tomorrow , is always tomorrow ...)

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