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PERAGRO primus BETA release v1.0 #396080
03/02/12 13:50
03/02/12 13:50
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Wjbender Offline OP
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Wjbender  Offline OP
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...

Last edited by Wjbender; 10/17/14 20:54.

Compulsive compiler
Re: navmesh/pathfinding plugin [Re: Wjbender] #396083
03/02/12 14:20
03/02/12 14:20
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Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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link works fine, I'll try it soon. Looks interesting, I see it is based on Recast which is free and open source, I just wanted to deal with it too, but I'm really happy to see that I'm not alone! But first I'm dealing with hierarchical pathfinding, not navigation meshes... as I remember it is already in Neoaxis game engine.
Thanks a lot!. I hope it works laugh
p.s. I thought English is the official language of South Africa.


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Re: navmesh/pathfinding plugin [Re: sivan] #396084
03/02/12 14:26
03/02/12 14:26
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Wjbender Offline OP
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well actualy theres to many languages over here,but its
not the language i grew up talking so when writing i kinda
make mistakes ,though strangely enough my codings fine
think that counts as another language.thanks for verifying the link
to others:oh yeah this currently works with a8 due to me using
physx but you dont have to you use it ,will work with
a7 if you replace physx functions .hope it works for you guys


Compulsive compiler
Re: navmesh/pathfinding plugin [Re: Wjbender] #396085
03/02/12 14:44
03/02/12 14:44
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Wjbender Offline OP
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oh hell change this pXent_setmass(ent,80); to
pXent_setmass(ent,0); in controller.c
didnt notice that!


Compulsive compiler
Re: navmesh/pathfinding plugin [Re: Wjbender] #396090
03/02/12 16:18
03/02/12 16:18
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
hi
I get an error message at start of the demo: "empty function called in main", and "error building navmesh". navmesh.h is only the header, no navmesh.c present, so this is the reason of empty call.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: navmesh/pathfinding plugin [Re: sivan] #396100
03/02/12 18:43
03/02/12 18:43
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Wjbender Offline OP
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okay i will have a quick look into it,that usualy
means requered c++ runtime library's missing .i actualy
tested this contribution on more than one system as to
make sure theres no problem from my side but thanks,will
check it out right now


Compulsive compiler
Re: navmesh/pathfinding plugin [Re: Wjbender] #396104
03/02/12 19:17
03/02/12 19:17
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Wjbender Offline OP
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i looked into it,uninstalled all c++ runtime librarys on my seperate windows drive (i have 2 ,1 to check and other to program) ...now it kept working so i dont know if theres
files hidden somewhere (c++ runtime files),BUT i have
to say that this also occurs when the navmesh plugin.dll
is NOT INSIDE OF GAMESTUDIO\PLUGINS folder so without
being nasty i have to ask did you copy the navmesh plugin.dll
found inside ""navmesh plugin for acknex.zip"" the first one
in the list /or inside the release folder,did you copy that
into your gamestudio\plugins folder ?


Compulsive compiler
Re: navmesh/pathfinding plugin [Re: Wjbender] #396106
03/02/12 19:24
03/02/12 19:24
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Wjbender Offline OP
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oh yes and a quick way of checking if this is a bigger problem
than just missing plugin.dll is run the recast.exe also
in one of the zipt files ,if it doesnt run then i pretty much
have the problem pinned down because i build that recast.exe
myself so it could be c++ compiler setting/runtime library's
related then. anyway i realy hope its just a matter of forget
to copy dll file to plugin folder .i could be to blame here
not writing in the readme file where that plugin dll is.


Compulsive compiler
Re: navmesh/pathfinding plugin [Re: Wjbender] #396110
03/02/12 20:18
03/02/12 20:18
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sivan Offline
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sivan  Offline
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sorry I did not copy that dll I thought the demo runs standalone.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: navmesh/pathfinding plugin [Re: sivan] #396125
03/02/12 23:46
03/02/12 23:46
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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It worked for me nicely, but bots get stuck on the slopes, they just turn to the walls.. Will you make obstacle avoidance as well?


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