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PERAGRO primus BETA release v1.0
#396080
03/02/12 13:50
03/02/12 13:50
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Wjbender
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...
Last edited by Wjbender; 10/17/14 20:54.
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Re: navmesh/pathfinding plugin
[Re: Wjbender]
#396083
03/02/12 14:20
03/02/12 14:20
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
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link works fine, I'll try it soon. Looks interesting, I see it is based on Recast which is free and open source, I just wanted to deal with it too, but I'm really happy to see that I'm not alone! But first I'm dealing with hierarchical pathfinding, not navigation meshes... as I remember it is already in Neoaxis game engine. Thanks a lot!. I hope it works p.s. I thought English is the official language of South Africa.
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Re: navmesh/pathfinding plugin
[Re: sivan]
#396084
03/02/12 14:26
03/02/12 14:26
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Wjbender
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well actualy theres to many languages over here,but its not the language i grew up talking so when writing i kinda make mistakes ,though strangely enough my codings fine think that counts as another language.thanks for verifying the link to others:oh yeah this currently works with a8 due to me using physx but you dont have to you use it ,will work with a7 if you replace physx functions .hope it works for you guys
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Re: navmesh/pathfinding plugin
[Re: Wjbender]
#396085
03/02/12 14:44
03/02/12 14:44
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Wjbender
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oh hell change this pXent_setmass(ent,80); to pXent_setmass(ent,0); in controller.c didnt notice that!
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Re: navmesh/pathfinding plugin
[Re: sivan]
#396100
03/02/12 18:43
03/02/12 18:43
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Posts: 927 cyberspace
Wjbender
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okay i will have a quick look into it,that usualy means requered c++ runtime library's missing .i actualy tested this contribution on more than one system as to make sure theres no problem from my side but thanks,will check it out right now
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Re: navmesh/pathfinding plugin
[Re: Wjbender]
#396104
03/02/12 19:17
03/02/12 19:17
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Wjbender
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i looked into it,uninstalled all c++ runtime librarys on my seperate windows drive (i have 2 ,1 to check and other to program) ...now it kept working so i dont know if theres files hidden somewhere (c++ runtime files),BUT i have to say that this also occurs when the navmesh plugin.dll is NOT INSIDE OF GAMESTUDIO\PLUGINS folder so without being nasty i have to ask did you copy the navmesh plugin.dll found inside ""navmesh plugin for acknex.zip"" the first one in the list /or inside the release folder,did you copy that into your gamestudio\plugins folder ?
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Re: navmesh/pathfinding plugin
[Re: Wjbender]
#396106
03/02/12 19:24
03/02/12 19:24
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Wjbender
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oh yes and a quick way of checking if this is a bigger problem than just missing plugin.dll is run the recast.exe also in one of the zipt files ,if it doesnt run then i pretty much have the problem pinned down because i build that recast.exe myself so it could be c++ compiler setting/runtime library's related then. anyway i realy hope its just a matter of forget to copy dll file to plugin folder .i could be to blame here not writing in the readme file where that plugin dll is.
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