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Calculate intersections of various shapes #396197
03/03/12 23:05
03/03/12 23:05
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
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Puppeteer  Offline OP
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Joined: Jan 2007
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Deutsch Niedersachsen
This is no real lite-c contribution, so sorry.
But I thought that one would most likely search for this in here.

Okay. As title says it. Algorithms to calculate intersections of various shapes:
http://www.realtimerendering.com/intersections.html


Formally known as Omega
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Re: Calculate intersections of various shapes [Re: Puppeteer] #396201
03/04/12 00:30
03/04/12 00:30
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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J

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WA, Australia
I was there just recently grin Have you been working on custom collision detection?


Formerly known as JulzMighty.
I made KarBOOM!
Re: Calculate intersections of various shapes [Re: JibbSmart] #396269
03/05/12 05:50
03/05/12 05:50
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Posts: 1,993
Karlsruhe
This is really interesting and useful, thank you!

Re: Calculate intersections of various shapes [Re: PadMalcom] #396285
03/05/12 11:52
03/05/12 11:52
Joined: Jan 2007
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Puppeteer  Offline OP
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No, more collision avoidance.
What also might help is the seperate axis test: http://stackoverflow.com/questions/115426/algorithm-to-detect-intersection-of-two-rectangles


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com

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