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Re: What are you working on?
[Re: ratchet]
#416005
01/27/13 00:43
01/27/13 00:43
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
Expert
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Expert
Joined: Jul 2002
Posts: 3,208
Germany
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Thanks again for the feedback! You're right, the blue is a bit too strong. I'll try to reduce it while still keeping the night-feel of the scene. @ratchet, some structure in the overlay is something I've already experimented with, but it didn't give too great results. I may come back to it sometime, but for the moment, I'm rather happy with how the "color correction" turned out  Yeah, those pillars... You guys don't like 'em, huh?  I'm not sure whether it's because of the code (it may set it's unlit-flag?), or because of it's texture. I'll have to experiment. I've put that on my list, thanks! In the meantime, here's King Red with a humble request  (DungeonDeities doesn't have a real tutorial, but if it detects the player not moving for a while (20 seconds), that speechbubble will appear, guding the player to the monarch, and explaining that they have to press space to interact with him) ... Yeah, I know the font goes past the outline of the thing. 
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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Re: What are you working on?
[Re: Error014]
#416021
01/27/13 10:34
01/27/13 10:34
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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@Error014 I really like the style and idea of your game  did you already think about using anti aliasing? I'm not saying that I don't like your retro style but it would be nicer to look at without the aliasing. --- I spent the weekend with working on my HDRR-shaders and I'm finally happy with the result. I really like how it handles and displays the brightness even if it's out of range. It turened out so much better than I expected it to be: ...now that I have absolutely no idea what I could improve I'll finally start working on a game which uses these shaders  Any ideas? 
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#416024
01/27/13 11:42
01/27/13 11:42
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Joined: Dec 2002
Posts: 3,363 Vindobona (Ostarichi)
Harry Potter
Expert
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Expert
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
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I'll finally start working on a game which uses these shaders  Any ideas? Here is my idea: You could make a modern looking version of the old 'STAR WARS' games X-Wing or TIE-Fighter. With realistic looking cockpits like in Star Citizen. You can find many free 3D models of space ships in the internet. Or you could make your own spacebattle game with YOUR OWN spaceship-models. Your shaders are optimal for engine glows, or laser beams, planets und suns, windows of space ships, cockpit instruments, etc. etc.! And the coding of a spacebattle game is not as complicated as other games. You could use PhysX for moving your space ships and weapons (laser beams, torpedoes) and to simulate realstic collisions. Some examples:
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