Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (VoroneTZ, monk12, Quad), 829 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 112 of 554 1 2 110 111 112 113 114 553 554
Re: What are you working on? [Re: HeelX] #396406
03/06/12 17:44
03/06/12 17:44
Joined: Jul 2010
Posts: 283
Germany
J
jenGs Offline
Member
jenGs  Offline
Member
J

Joined: Jul 2010
Posts: 283
Germany
Quote:
You think you will share it with us?

When it's ready and bugfree (mostly) I will share it.
For now I will create a video tutorial how to implement CEGUI into your project yourself. This way I hope I will get some people to help me with some problems I have with the implementation. (UNICODE INPUT)

Quote:
s it a standard dll compiled against the Gamestudio plugin SDK?

Yes. It initialise's the system and loads the design and injects the acknex input.
Quote:
is the rendering resolution independent?

it can be scaled automaticly. But it is not vector based, so you have loss of quality if you are using small skins.
It's skin based.

The system has a render library for a lot of platforms (opengl Directx 9 10 11 ...) And special systems for specific engines.
To init the system you hand the d3d9 device to CEGUI, than you have to put the render procedure to the acknex render_layer event.

The advantage of CEGUI is, that it is complete and has a nice gui-editor. And I like the xml feature a lot. That create's the possibility to create real model view controller systems.

Edit:
Disatvantage - it has a LOT of third party dependencies. They are all free for commercial use. But you always have to check if this change's, when you load the newest version.

Last edited by jenGs; 03/06/12 17:46.
Re: What are you working on? [Re: jenGs] #396419
03/06/12 19:06
03/06/12 19:06
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
Member
zeusk  Offline
Member

Joined: Jun 2009
Posts: 258
behind this enternet window
still working on my project. its been awhile since i posted here thought i would give you guys a peek at some character designs





Re: What are you working on? [Re: zeusk] #396423
03/06/12 20:00
03/06/12 20:00
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
W O W! i wish i could draw like you this is no joke. And i like the characters especially the zombie scientist. A great design ! I cant wait to see this in 3d.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #396427
03/06/12 20:16
03/06/12 20:16
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Wip of Thief character remade in sculptris :
for perhaps some more rounded character after retopo for PC game version ?



Last edited by ratchet; 03/06/12 20:18.
Re: What are you working on? [Re: ratchet] #396481
03/07/12 11:19
03/07/12 11:19
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Ratchet (or somebody else) iam looking for some low poly cartoon style models, like that one above this post (done by ratchet). Perfect would be with some simple animations, like walk, attack, idle. Someone around here want to share his/her (old) models ? Or a tip who sells such modelpacks.
Looking for a "cute big head style".

Thank you
Greets

Last edited by rayp; 03/07/12 11:21.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #396488
03/07/12 14:11
03/07/12 14:11
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
@Rayp : Just send me some sketch of what you want and approx number of polys (2000, 5000, 10 000 ?) ? what sort of texture any game screenshot that would show it ?

Some wip of the re texture on my thief character :
(I know the Uv are not optimized and done not well)



Last edited by ratchet; 03/07/12 14:13.
Re: What are you working on? [Re: ratchet] #396489
03/07/12 14:22
03/07/12 14:22
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Thanks for your quick help. Ive send u an email. I like the look of this model.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #396512
03/07/12 18:07
03/07/12 18:07
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
Member
zeusk  Offline
Member

Joined: Jun 2009
Posts: 258
behind this enternet window
ratchet i love the art style you went with on your low poly model! very nice!

Re: What are you working on? [Re: zeusk] #396523
03/07/12 19:20
03/07/12 19:20
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
@ ratchet

Can you post one of your Models with the texture having dark comic contour lines?

Such that all segments have a more or less strong seperating line,
as used in classic comic artstyle.

Here I made a propup of my idea.
Maybe you like this style.



Re: What are you working on? [Re: Damocles] #396540
03/07/12 20:22
03/07/12 20:22
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Ooh! Damocles, I like it! Ratchet, this could be really good grin (Nice work on your models anyway. I think you have a really good low-poly style).


Formerly known as JulzMighty.
I made KarBOOM!
Page 112 of 554 1 2 110 111 112 113 114 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1