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a few questions #396757
03/10/12 10:43
03/10/12 10:43
Joined: Apr 2008
Posts: 245
GameScore Offline OP
Member
GameScore  Offline OP
Member

Joined: Apr 2008
Posts: 245
Hi,
i would start to write a model viewer
but before i get lost in my work i have some questions

1. is it possible to load a bmap at run time
and project the bmap to a model?

2. is it possible to make the white surface of a bmap invisible
like the black surface of a tga file? ( with overlay? )

hope you will understand my brocken english
tnx for help

Re: a few questions [Re: GameScore] #396758
03/10/12 10:54
03/10/12 10:54
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
Broken english forgiven. I'll do my best. wink

1> Check the manual for "ent_setskin". Is that what you mean?

2> I believe so. Check the manual under "d3d_autotransparency".
But this only applies to BMAPs and therefore panels.
It wont help if the BMAPs you are speaking of are used as skins.
(there is a chance it MIGHT work, but Ive never tried it...)


Best of luck.



"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: a few questions [Re: EvilSOB] #396759
03/10/12 11:11
03/10/12 11:11
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
1> bmap_create works at runtime wink
Projection by shaders. (or as EvilSOB says, by ent_setskin)

2> At least by iterating over the bitmap and calculating the alpha at runtime.

Re: a few questions [Re: Rei_Ayanami] #396790
03/10/12 16:48
03/10/12 16:48
Joined: Apr 2008
Posts: 245
GameScore Offline OP
Member
GameScore  Offline OP
Member

Joined: Apr 2008
Posts: 245
tnx for your help
now i can make a plan and start the projekt

Re: a few questions [Re: Rei_Ayanami] #397026
03/13/12 18:32
03/13/12 18:32
Joined: Apr 2008
Posts: 245
GameScore Offline OP
Member
GameScore  Offline OP
Member

Joined: Apr 2008
Posts: 245
can you explain me pls how can i project some bmaps
to a mdl skin by a shader?
tnx


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