Gamestudio Links
Zorro Links
Newest Posts
Why Zorro supports up to 72 cores?
by 11honza11. 04/26/24 08:55
M1 Oversampling
by 11honza11. 04/26/24 08:32
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Data from CSV not parsed correctly
by EternallyCurious. 04/25/24 10:20
Trading Journey
by howardR. 04/24/24 20:04
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (VoroneTZ, Quad, EternallyCurious, 1 invisible), 844 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 118 of 554 1 2 116 117 118 119 120 553 554
Re: What are you working on? [Re: Joozey] #397229
03/16/12 19:06
03/16/12 19:06
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Sivan :
just amazing laugh
That's really how A9 should be laugh
Powerfull workflow for people to create the basics of a 3D level !
Could not Conitec contact them and find some partner agreement ?
Conitec could get this amazing tool for A8/A9 and all customers perhaps ?

Re: What are you working on? [Re: ratchet] #397232
03/16/12 19:16
03/16/12 19:16
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
absolutely agree, seems to be a real-time all in one level editor. unfortunately their site is Turkish only... http://www.2genoyunekibi.com/
I put a post also at 3rd party tools, because I was asked via an email to do it. It came maybe from one of the authors, so I asked a few questions, and will share it when I get any answer.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #397237
03/16/12 19:50
03/16/12 19:50
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
I think some of us perhaps a good bunch , would be ready to pay for such prooven and complete level editor with such amzing tools laugh

I have 3DGS commercial and would be ready to pay if it was sold by Conitec separatly for some 60$ to 100$ max !
I agree it won't be as cool as some other 3D engines having all in one , but would be very great, while it could be integrated in some future 3DGS version like A9 laugh ?

Re: What are you working on? [Re: ratchet] #397240
03/16/12 20:44
03/16/12 20:44
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Originally Posted By: ratchet
Sivan :
just amazing laugh
That's really how A9 should be laugh
Powerfull workflow for people to create the basics of a 3D level !
Could not Conitec contact them and find some partner agreement ?
Conitec could get this amazing tool for A8/A9 and all customers perhaps ?

I would not like it being a core part of 3dgs. It would be cool as a framework like shade-c.
But what I like about gamestudio is that I can create Editors like that myself with gamestudio.
And if you think about it. Its not too hard to create an Editor like that. It's just work.
And making such an Editor perfectly fitting for your is often essential too and normally you do not know enough about such a framework to easily modify the parts you want to change...


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: What are you working on? [Re: Puppeteer] #397244
03/16/12 21:01
03/16/12 21:01
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
But what I like about gamestudio is that I can create Editors like that myself with gamestudio.
And if you think about it. Its not too hard to create an Editor like that. It's just work.


I agree with 3DGS flexibilty, indeed it's a big strenght !

The problem , is that you won't find such 5 or 20 editors made with 3DGS as complete and ready to work laugh !!

And some of us are not programmers at all, or won't spend months trying to make one.

There is one in the makings, but i really prefer this one a lot and all it's features.
Visually it contains all tweakings i could search for shaders, paint, fullscreen effects and objects placements.

We had lot fo threads like : This great terrain editor can be easily done with 3DGS etc ... ok , but there haven't been made any time.
Sometimes, it has been something begun by a programemr than he abandonned, too much time consuming, bugs etc ... borring sometimes... or simply no more motivation !


And we wait for a terrain/vegetation editor for more than 2 years perhaps or more in the forecast page!
(not ot be harsh, but if we would put the date of the post of a new feature on the forecast section you would be surprised
about the time you wait or have wait for some of them laugh ) !
But i'm ok with that, no problem i don't target terrain based game with A8 and some people perefectly do things manually with MED or any other tool for terrain without a real time terrain editor !


Ok it could be done , but some of us , would just be happy right now with a working tool laugh

The video just shows the editor is here with all features demonstrated , some of us i think would be ready to pay to have it indeed.
That's the difference, the matter is not talking about it could be done, we don't care ....
the editor is ready and working and some of us i think would pay for it !

Sorry it's WIP thread, we should discuss about taht on the tool section !

Last edited by ratchet; 03/16/12 21:09.
Re: What are you working on? [Re: ratchet] #397255
03/16/12 23:44
03/16/12 23:44
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
@Painkiller Very impressive just great.

And i want this game editor ! grin


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #397258
03/17/12 00:48
03/17/12 00:48
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
I don't want to have to code an editor in order to be able to work with Acknex properly. Period.

Re: What are you working on? [Re: FBL] #397263
03/17/12 02:34
03/17/12 02:34
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Originally Posted By: Firoball
I don't want to have to code an editor in order to be able to work with Acknex properly. Period.
I'd say you don't have to, but this'd be a fun discussion to have elsewhere. Let's not this derail this thread. I like coming here and seeing screenshots.


Formerly known as JulzMighty.
I made KarBOOM!
Re: What are you working on? [Re: JibbSmart] #397274
03/17/12 09:02
03/17/12 09:02
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
WED = you have to.

Re: What are you working on? [Re: JibbSmart] #397275
03/17/12 09:26
03/17/12 09:26
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
The SüperCan editor is great, but specialized to this gamestyle and the underlying architecture.
Its a typical workflow tool for a specific project.
Its also not usable without the underlying SüperCan codebase.

Generalizing it to suit more gamestyles can blow it quickly out of proportion.
Because then people also want to have their "actions" and "skills" and import options, adjusting all kinds of parameters,
and lots of other
stuff.

Wont work.
Either people need to have more restrictions to keep the workflow easy,
or have the skill (and invest the time) to adjust the code to their needs.
This editor do everything but easy idea will not work.
(Unless lots of $$ is invested wich is only profitable in a big engine)

In many cases an editor is not even needed and things should be shifted to code or ini-files.
-> if you plan to make an actual game.

There are also often requests by artists who dont want to code.
In this case it would make sense to create a specialized "scene stage"
Editor, wich is primarily used for setting up a nice scene (Objects, Foilage, Shaders, Terrainediting, Camera-movement) and
enabling the user to wander around in it.
Witout all the little restrictions that a propper gamescene requires.

(-> The editor should have a fixed set of effects included)

Page 118 of 554 1 2 116 117 118 119 120 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1