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texture "none" problem #397318
03/17/12 16:57
03/17/12 16:57
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline OP
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xbox  Offline OP
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Joined: Nov 2006
Posts: 497
Ohio
I came up with an idea for climbing stairs smoother by making the actual stairs passable, and making a "ramp" over top the stairs invisible but the player would actually be walking on the invisible ramp, not the passable stairs. However my problem is, if I check the "none" on the ramp, all textures in the map become black and the ramp is invisible as it should be. Why do all the other texutures become black??

Re: texture "none" problem [Re: xbox] #397323
03/17/12 17:25
03/17/12 17:25
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Posts: 5,900
Bielefeld, Germany
You have to show your code, because you probably did more than just 'check'...

Re: texture "none" problem [Re: xbox] #397324
03/17/12 17:27
03/17/12 17:27
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
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exile  Offline
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Joined: Apr 2005
Posts: 795
U.S.A. Michigan
Are you sure youre setting it through the "surface" panel and not the texture panel? When you select the "none" flag in the texture pan the setting is applied to whatever has that texture.

On a side note, setting the "none" flag just makes it so the block doesnt have a texture. the physical properties are still rendered aka the block will just be invisible. Solution? Make the block into a map entity or a model then set it to passable.

Re: texture "none" problem [Re: exile] #397332
03/17/12 19:18
03/17/12 19:18
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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C

Joined: Oct 2011
Posts: 1,082
Germany
Just do a model and check the INVISIBLE flag grin


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