Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/20/24 01:28
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 609 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 2
Page 29 of 34 1 2 27 28 29 30 31 33 34
Re: ready to use generator [Re: JibbSmart] #39731
09/06/06 07:13
09/06/06 07:13
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
Quote:

here's my first blender render: (i love this tool!)




I love that saying Blender render lol, Ive been laughing at that since day 1

Reminds me of micheal meyers... Just needs the orange hair.


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: ready to use generator [Re: JibbSmart] #39732
09/06/06 07:36
09/06/06 07:36
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
how'd you create this hammer hair?

Re: ready to use generator [Re: broozar] #39733
09/06/06 11:12
09/06/06 11:12
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
it is just a particle effect attached to the vertices on his scalp. normal is set to 0.01, as well as random (so it points in different directions). there are some other settings too of course, but it is based on the early bits of the tutorial that can be found in blender's documentation.

here he has weird eyes, colour and weight on the hair and the hairs fade out at the tips to look smoother. as u can see the "haired" part of the scalp is different and unrealistic, but i was just playing with different effects and learning how to do hair with blender.


julz


Formerly known as JulzMighty.
I made KarBOOM!
re: renderContest [Re: JibbSmart] #39734
11/20/06 08:13
11/20/06 08:13
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
to bring this thread up again.. here is something i did on the weekend



www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: re: renderContest [Re: ello] #39735
11/20/06 09:10
11/20/06 09:10
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Some very odd anatomy there...


Sphere Engine--the premier A6 graphics plugin.
Re: re: renderContest [Re: Matt_Aufderheide] #39736
11/20/06 12:08
11/20/06 12:08
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Mmmm, the abs area looks a bit strange indeed, too round and the abs themselves have too much depth, but I like the overall look of this.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: re: renderContest [Re: PHeMoX] #39737
11/20/06 12:25
11/20/06 12:25
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
thanks.. what is the "abs" ??

Re: re: renderContest [Re: ello] #39738
11/20/06 13:18
11/20/06 13:18
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
The abs, that are those muscles you can see above your bellybutton. They tend to call it a 'sixpack', because when the abs are trained, you'll see six shapes next to eachother.

The grey (mostly the upper part) are the abs or abdominal muscles

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: re: renderContest [Re: PHeMoX] #39739
11/20/06 13:30
11/20/06 13:30
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
aha, ok.. it is wanted how it looks like. as i am still thinking of adding some metall inserts, etc.

Re: re: renderContest [Re: ello] #39740
11/20/06 17:54
11/20/06 17:54
Joined: Sep 2005
Posts: 274
Switzerland - Zurich
zwecklos Offline
Member
zwecklos  Offline
Member

Joined: Sep 2005
Posts: 274
Switzerland - Zurich
very nice work Ello! Looks very impressive.
just look like it was done with zbrush

cheerio

zwecki

Page 29 of 34 1 2 27 28 29 30 31 33 34

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1