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Re: What are you working on? [Re: Ch40zzC0d3r] #397362
03/18/12 11:22
03/18/12 11:22
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Joined: Jan 2003
Posts: 4,305
for a shooter -where the player need a constant good overview -
it should be 85 to 100,
I always put it to 90.

For an RPG maybe 80.


(FOV should be adjustable, its one of the most important
graphical options)

But One reason why I did not continue with MassEffect was the
ridicusly low FOV. Its very distracting not to be able to see
the scene propperly.

Re: What are you working on? [Re: Damocles] #397368
03/18/12 12:12
03/18/12 12:12
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
Finally the conversion starts to work. Had to built my own draw_line3d function with the 2d variant that comes with mosync. I keep it isometric, probably kill the fps if I'd start calculating the projection.




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Room: #3dgs
Re: What are you working on? [Re: exile] #397371
03/18/12 14:49
03/18/12 14:49
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
Originally Posted By: exile
About a weeks worth of work so far, still working out a few kinks.

Its a multiplayer FPS (and yes, I finally learned how multiplayer works), called Vexer(name subject to change). I am going for a happy medium somewhere between Halo and Unreal Tournament, but with a bit of my own personal flavor. I only have 2 weapons done for now, but let me know what you guys think.

http://www.youtube.com/watch?v=pb2lD-Qxbxs

NOTE: It runs/looks much better in person. Camtasia was only recording at 30fps. Apparently thats camtasias max tongue

I need to figure out a way to not allow the player to jump through the floor hahaha.


Is the echo caused by Camtasia?
I think it's too much echo effect, it's really disturbing.

Otherwise it looks quite well working already.

For recording I can recommend MSI Afterburner.

Re: What are you working on? [Re: FBL] #397409
03/18/12 20:45
03/18/12 20:45
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
My armies are walking! laugh

http://youtu.be/wWCkrTXw7Z4

left click: select group
right click: set target and group order
then find high level path
then set unit order to move
then get low level path
periodical updates for dynamic obstacle avoidiance


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #397418
03/18/12 23:17
03/18/12 23:17
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Looks cool! But, do they pass throw each other?


Looking for free stuff?? Take a look here: http://badcom.at.ua
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Re: What are you working on? [Re: 3run] #397421
03/19/12 01:21
03/19/12 01:21
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
FOV is a matter of opinion, i hate it too low or too high, 90 makes me feel as if i'm a spectator of the world rather than in it.

Personally, I think FOV affects immersion also, smaller FOVs like 75/80 make you feel closer to the world but reduces the overall view of a scene, its a tricky balance, your FPS seems ok as it is though

Re: What are you working on? [Re: darkinferno] #397425
03/19/12 04:57
03/19/12 04:57
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)

Last edited by darkinferno; 03/19/12 15:41. Reason: added forum link
Re: What are you working on? [Re: 3run] #397428
03/19/12 08:21
03/19/12 08:21
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
@3run : in some cases, because the movement and other update loops are not well scheduled yet. but it will be eliminated as much as possible, keeping collision quality and cpu load in balance (the higher unit quantity I want, the lower quality can be used).


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #397438
03/19/12 10:27
03/19/12 10:27
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
@DarkInferno :
I really like the style of the player hand and the level mood laugh
It seems strange fullscreen effects on screen or it is effects on player view like water drops ?

Can you give us some informtion on the game type/style ?

Re: What are you working on? [Re: ratchet] #397439
03/19/12 10:54
03/19/12 10:54
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
@ratchet:
WrathOfAngels


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
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