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Question concerning LOD-Levels #397647
03/21/12 19:47
03/21/12 19:47
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline OP
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PadMalcom  Offline OP
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hi, I read the article on LOD-Levels in the manual. There, the author wrote that an entity called "house_0.mdl" expects "house_1.mdl", "house_2.mdl" and "house_3.mdl" as LOD files.

But since there are only three LOD-Level what is the fouth model for???

I created an example with "house_0...2.mdl" and it worked well... Can anybody explain that?

Re: Question concerning LOD-Levels [Re: PadMalcom] #397649
03/21/12 20:11
03/21/12 20:11
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Schweiz
vec_set(d3d_lodfactor,vector(5,10,20));

house_0 is from 0% till 5%
house_1 is from 5% till 10%
house_2 is from 10% till 20%
house_3 is from 20% till 100%

Re: Question concerning LOD-Levels [Re: Widi] #397650
03/21/12 20:23
03/21/12 20:23
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline OP
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PadMalcom  Offline OP
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hm that should be explained in the manual... thx!

Re: Question concerning LOD-Levels [Re: PadMalcom] #397652
03/21/12 20:38
03/21/12 20:38
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
I´ve a LOD Question, too

In MED Pro, i can set LOD Steps and Mesh reduction.. is A8 using them automatically? Or do i need to setup things?


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
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Re: Question concerning LOD-Levels [Re: PadMalcom] #397681
03/22/12 09:08
03/22/12 09:08
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
@PadMalcom
http://www.conitec.net/beta/ad3d_lodfactor.htm

I use a very simple script to set lod distances in quants.

Code:
// lod settings - distances are given in quants, but should be given relatively to camera clip_far, in percentage, which can be different
   var temp1 = map_lod1*100;
   var temp2 = map_lod2*100;
   var temp3 = map_lod3*100;
   vec_set(d3d_lodfactor,vector( temp1/camera.clip_far , temp2/camera.clip_far , temp3/camera.clip_far ));




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