Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/25/24 10:20
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (Quad, AndrewAMD), 898 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 122 of 554 1 2 120 121 122 123 124 553 554
Re: What are you working on? [Re: darkinferno] #397531
03/20/12 13:27
03/20/12 13:27
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
JoGa Offline
User
JoGa  Offline
User

Joined: Dec 2003
Posts: 988
Germany, Magdeburg
nice idea, darkinferno! I played it and it was fun!
Two thinks I meantioned:
Is the camera position at start of the level on a far point of the map? At start, the game needs some time and the Life of all towers are shown - so I thought maybe the camera could look in a direction, which does not include the whole level?
The second: Maybe you could create a kind of "radar", which shows the position of the remaining enemies?
Your idea is nice, I am excited, how your game will grow.

Just finished an other model nearly, a kind of mausoleum, the middle of the graveyard next to the start-village and the entrance to a dungeon:


Re: What are you working on? [Re: JoGa] #397540
03/20/12 15:20
03/20/12 15:20
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany

created some United World Logos for our Project:

<< Link >>



Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #397541
03/20/12 16:02
03/20/12 16:02
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
smells like united nations. I even turned my head upside down to compare it


Follow me on twitter
Re: What are you working on? [Re: mk_1] #397568
03/20/12 19:05
03/20/12 19:05
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
Toon-Shader made for a customer:


Re: What are you working on? [Re: Hummel] #397575
03/20/12 20:20
03/20/12 20:20
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
@Joga, nice Model so far.
But you've wasted too much polygons in my opinion.
Ive made a very basic and simple example to show you how to reduce some polygons... Dont get the details like your one but if i add the "details" to this Model, the polycount shouldn't be over 700 - 800 (Just the half of your count).

heres my "example" (fast and ugly grin / 368 polys so far)



regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #397603
03/21/12 08:07
03/21/12 08:07
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
my first solution for group movement with proper unit collisions (c_move based, so not the fastest):

http://youtu.be/2V1aThQqmr4

formation is not kept, some getting stuck happens, but it is not optimized yet at all.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #397611
03/21/12 11:36
03/21/12 11:36
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
im writing a BASIC interpreter for fun.

Re: What are you working on? [Re: Damocles] #397638
03/21/12 18:04
03/21/12 18:04
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@Damocles: I cant send you PMs, its full grin


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #397645
03/21/12 19:32
03/21/12 19:32
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg


Working on a library for all the things I need all the time, linked lists, stacks, queues, maps, console and more (:

The shot above is from the skinnable, moveable, resizeable console (in Valve Style).

Re: What are you working on? [Re: Rei_Ayanami] #397648
03/21/12 19:53
03/21/12 19:53
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
(lets assume the Damocles_ account is my messagebox ;))
Seriously, the number of allowed messages have been cut to like 20% of the old number.

Page 122 of 554 1 2 120 121 122 123 124 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1