Gamestudio Links
Zorro Links
Newest Posts
folder management functions
by 7th_zorro. 04/16/24 13:19
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
LPDIRECT3DCUBETEXTUR
E9

by Ayumi. 04/12/24 11:00
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 04/11/24 14:56
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (rki, Ayumi), 475 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
11honza11, ccorrea, sakolin, rajesh7827, juergen_wue
19045 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 28 of 30 1 2 26 27 28 29 30
Re: Untitled Platformer - Artists' corner [Re: Pavle] #371252
05/19/11 13:58
05/19/11 13:58
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
What you can od is to use Unified colors on background like all objects that uses variations of a color (with a fullscreen
fastest effect like simple bloom ):


DOF even optimised will always use lot more ressources and power than Bloom indeed. So they should be in options !
Or perhaps use why not some fog or faked with several Alpha planes.

Keep it up !

Re: Untitled Platformer - Artists' corner [Re: ratchet] #371757
05/24/11 22:26
05/24/11 22:26
Joined: Apr 2011
Posts: 67
Balkan
Pavle Offline
Junior Member
Pavle  Offline
Junior Member

Joined: Apr 2011
Posts: 67
Balkan
@Ratchet
You are right, DOF did eat-up a lot of fps &, since I am not able to tweak it, I decided to exclude it at this time. As for unified color of the background I am using red, it seemed/seems to fit o.k.

............
My work on J,J&BUM is a bit slow this month because I'm finishing up a personal project that I've been working on for a long time, but nevertheless there are some news:)

First, the problem with visual compatibility between platform & open-terrain levels is now resolved: I gave up on reddish material in platform levels:)
Second, since the DOF effect is problematic because I can't tweak it nicely & because it's heavy on the fps I decided to exclude it for now, at least until the good solution can be found.
Third, I will try to replace HDR with regular Bloom if I find one that will fits o.k.
Fourth, I went a bit too far with lowering the colors & in making the game partly more realistic then it should be so I added the toon outlining:) Now it has a nice semi-realistic texture/color style but also toon-like appearance:)
Fifth, I removed the previous sky system because it was not resetting itself properly when game is restarted, leaving the sky completely without the clouds, & because it was eating away fps like there's no tomorrow:) I added my, temporary, sky solution that I believe is adequate.

Here are some screens of the new solutions:











http://i24.servimg.com/u/f24/11/34/97/23/jjbum_16.jpg
http://i24.servimg.com/u/f24/11/34/97/23/jjbum_15.jpg
http://i24.servimg.com/u/f24/11/34/97/23/jjbum_19.jpg


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<
Re: Untitled Platformer - Artists' corner [Re: Pavle] #371772
05/25/11 08:34
05/25/11 08:34
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Looking commercial quality !
The backgournd is really nice.
And i like a lot the cartoon outline, it pop up objects in some way, and give some "BorderLands" touch that i like a lot laugh

Keep it up.

Re: Untitled Platformer - Artists' corner [Re: ratchet] #372121
05/28/11 19:03
05/28/11 19:03
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Great work. This project has come a long way. These last screens really look awesome!


~"I never let school interfere with my education"~
-Mark Twain
Re: Untitled Platformer - Artists' corner [Re: Germanunkol] #378710
07/25/11 21:19
07/25/11 21:19
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
No news ?

The last screesn are amazing !
The game shoudl be on Steam already laugh

Re: Untitled Platformer - Artists' corner [Re: ratchet] #378714
07/25/11 21:42
07/25/11 21:42
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
lol looks like aum100 took a lot out of george and pavle laugh

Re: Untitled Platformer - Artists' corner [Re: lostclimate] #378775
07/26/11 13:14
07/26/11 13:14
Joined: Apr 2011
Posts: 67
Balkan
Pavle Offline
Junior Member
Pavle  Offline
Junior Member

Joined: Apr 2011
Posts: 67
Balkan
Thanx for showing interest, the development is a bit slow at this moment:( My contribution for George's AUM 100 didn't take too much time since most of the geometry was a rework of my 'Sorcerers' level parts but it did set me back a weeks or two. But in the last two months I have been finishing up my old project that I've been working on for some time & with any luck I will be able to pack it by the end of the August:) In a few days I will probably make a thread in the Showcase with the small demo.

As for J,J&BUM, I noticed that the view count of Artist Corner is now well over 50.000 views & I did plan a small thing when count reaches this amount:) At the start of the J,J&BUM development, the art team needed to come up with a global design solution that would serve as a reference for the first, actual design of the levels. I was thinking of posting my old design variations that were based on George's Untitled Platformer code but also other design solutions from, at that time active, members of the art team. I will include only early level solutions that are based on Untitled Platformer code & not on the code that Felix created & later enhanced together with Martin & George.

For now, I gained permission to include material submitted by Germanunkol & Txesmi and I'm still waiting for permissions from Bug, Guardian & SirCamaris. So I guess in a two/three days I will be able to upload the zip & post a link to these files:) Here are a few shots of these levels:

///////////////////////////////////////////
Germanunkol



http://i44.servimg.com/u/f44/11/34/97/23/german11.jpg

///////////////////////////////////////////
Txesmi



http://i44.servimg.com/u/f44/11/34/97/23/txesmi11.jpg

///////////////////////////////////////////
Ganderoleg







http://i44.servimg.com/u/f44/11/34/97/23/gander13.jpg

///////////////////////////////////////////




>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<
Re: Untitled Platformer - Artists' corner [Re: Pavle] #378917
07/27/11 20:07
07/27/11 20:07
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Very good idea to mix people level design !
Ganderoleg have a very medieval, building structure design that is really good and other people have different things going on :
for example i like the trees that goes trhought the room.

The last in game screenshots with cartoon shader are just beautiful !

Keep it up ! (i feel a great sucessfull indie game on steam laugh )

-----------------

@Ganderoleg :
Are you in the forums these days ?
I have some questions about lightmapping from Blender to A8 for you laugh !!

Last edited by ratchet; 07/27/11 20:09.
Re: Untitled Platformer - Artists' corner [Re: ratchet] #379031
07/28/11 19:51
07/28/11 19:51
Joined: Apr 2011
Posts: 67
Balkan
Pavle Offline
Junior Member
Pavle  Offline
Junior Member

Joined: Apr 2011
Posts: 67
Balkan
At the beginning the idea was to have a different design concepts, ranging from 2D to 3D solutions, and then to choose the one that would serve as a dominant game design approach. We actually gave up on 2D very early in the development because it would be much harder for art team members to mimic 2D art then to mimic 3D geometry. ..of course in those days we had 8 art team members:)

At the end it was decided to go with 3D levels that have 3D & 2D elements & to adopt semi-realistic visual approach: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=314648#Post314648

Btw I received mail from Guardian with permission to use his material in the package so now I'm waiting only on SirCamaris & Bug:) ..but if I don't get their reply in a following few days I will pack/upload the zip without their levels & update it when/if I receive their permissions.

///////////////////////////////////////////
Guardian





///////////////////////////////////////////

@Ratchet
Sure, I will be more then happy to give you any information on my Blender/3DGS lightmapping routine, but beware that I'm using 2.46 version:) If you want to send me pm, send it to this profile (Pavle) because I decided not to use Ganderoleg profile anymore:)


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<
Re: Untitled Platformer - Artists' corner [Re: Pavle] #397993
03/26/12 10:11
03/26/12 10:11
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Any news of this great project ? I hope it could be selled in 2012 laugh ?

Page 28 of 30 1 2 26 27 28 29 30

Moderated by  George 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1