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Re: Mac and Linux (no, really!) [Re: PadMalcom] #390094
12/22/11 13:20
12/22/11 13:20
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
Originally Posted By: PadMalcom
To all of you: Do you really think you have more experience in the game engine market than the guys from Conitec/oP Group? I think everything they do they do on purpose.
yes, i also think so. they probably know the market so well that they have given up. laugh

Re: Mac and Linux (no, really!) [Re: ventilator] #390095
12/22/11 13:55
12/22/11 13:55
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Somewhat disappointing.

Re: Mac and Linux (no, really!) [Re: Rondidon] #391696
01/15/12 02:31
01/15/12 02:31
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
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JibbSmart  Offline OP
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
jcl, I just want to say it's disappointing that you never responded to this thread, even if it's not a surprising outcome at this stage in the community's history.

This thread saw lots of good data and support, and the only naysayer(s) here settled on the argument that you know the market better than us (reasonable), which comes with the (unreasonable) argument that you know the market better than the developers of much more successful commercial engines, as well as very successful independent games, who not only support more desktop platforms but attribute much of their success to that support (yeah, we didn't make this argument without sources).

A "no, this isn't feasible and is not planned for the foreseeable future" earns more respect (or, depending on the reader, less disrespect) than ignoring the thread altogether.


Formerly known as JulzMighty.
I made KarBOOM!
Re: Mac and Linux (no, really!) [Re: JibbSmart] #398053
03/26/12 23:08
03/26/12 23:08
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
Totally AGREED, we're already making the transition to unity, however, i would feel alot better if SOMETHING could be announced that i can give to teammembers as a reason for staying GS;

One of the main arguments FOR switching is:
"dude, we can easily put our game on this platform!" and "dude, the community doesnt feel like 10 people"

I honestly believe that only the core people who understand GS, remain here now, every time I see a new face (determined by number of posts), they disappear;

I keep hearing "we're working on it", "we have that planned", "conitec will do this" BUT honestly at this point, I really wouldn't be surprised if this engine is being maintained by ONE guy who has OBVIOUSLY lost his interest in the GAME CREATION field;

I mean, I know alot of SINGLE MAN engines with wayyyy more progress than gamestudio has now;

What I dont get is, there has been SEVERAL offers by current community users to help PIMP gamestudio, Ive seen offers to:
- help redesign website
- redesign logos
- help remodel ALL your BS starter models which you SEEM to think has a purpose
- create showcase videos to show the best of GS [that ONE video that was tacked on here isnt an excuse to say 'we're done with that'
- you dont seem to give a damn about your users and I dont care what anyone else says

I dont know if the problem is PRIDE, you dont want to accept help or what, this engine just feels like its a parttime hobby of someone with "better things to do"


Re: Mac and Linux (no, really!) [Re: darkinferno] #398127
03/28/12 11:14
03/28/12 11:14
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
I believe I answered this often enough, but anyway: A Gamestudio standard version for Mac, Linux, and consoles was not planned, is not planned, and most likely won't be ever planned, for the simple reason that we see no sufficient market and demand for such a version. Besides, I hate consoles laugh.

Re: Mac and Linux (no, really!) [Re: jcl] #398129
03/28/12 11:47
03/28/12 11:47
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
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Harry Potter  Offline
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Posts: 3,363
Vindobona (Ostarichi)
Originally Posted By: jcl
Besides, I hate consoles laugh
grin +1

Re: Mac and Linux (no, really!) [Re: Harry Potter] #398132
03/28/12 12:19
03/28/12 12:19
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Originally Posted By: jcl
A Gamestudio standard version for Mac, Linux [...] was not planned, is not planned, and most likely won't be ever planned, for the simple reason that we see no sufficient market and demand for such a version.

I don't care for consoles - and I don't care for smart phones, too -, but the whole point of this thread was to show how important the Mac and Linux sectors are for (indie) game developer. Please re-read the first two posts of this thread.
It's not only that there may be a few Mac and Linux users who buy GameStudio, but (probably) a lot of Windows users who would buy your development suit because of the support for Mac/ Linux.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: Mac and Linux (no, really!) [Re: Superku] #398150
03/28/12 18:22
03/28/12 18:22
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Joined: Jul 2002
Posts: 3,208
Germany
While it's very disappointing to see that the engine won't be ported (really, I wouldn't mind if the editors stayed Windows-only, if only the engine could run on Mac and Linux), I'd like to thank you for the (belated, but still appreciated) reply to this issue.

It's nice to have some closure on this, though. Not sure yet how this affects my personal Acknex-future (the project after my next one), though... Mac- and Linuxsupport is something thats pretty important to me.

Oh well. At least now we know where we stand. Again, thanks for that.


Perhaps this post will get me points for originality at least.

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Re: Mac and Linux (no, really!) [Re: Error014] #398152
03/28/12 18:50
03/28/12 18:50
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
Serious User
pegamode  Offline
Serious User

Joined: Feb 2006
Posts: 1,011
Germany
Direct Linux support would be cool ... we checked our Meteor Mess 3D project with WINE and it run perfectly AND with higher FPS than running it under Windows.

Re: Mac and Linux (no, really!) [Re: pegamode] #398159
03/28/12 20:03
03/28/12 20:03
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Thanks for the info, jcl. It's disappointing, but it's good to know as I plan future projects and as I work on KarBOOM.


Formerly known as JulzMighty.
I made KarBOOM!
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