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Re: Mac and Linux (no, really!) [Re: jcl] #398163
03/28/12 20:31
03/28/12 20:31
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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Originally Posted By: jcl
Besides, I hate consoles laugh.


Made my day laugh

Re: Mac and Linux (no, really!) [Re: PadMalcom] #398190
03/29/12 08:19
03/29/12 08:19
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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Budapest
Surely Microsoft payed a lot of money for keeping 3dgs Windows only grin


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Mac and Linux (no, really!) [Re: sivan] #398196
03/29/12 09:44
03/29/12 09:44
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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Imo an android port doesn´t make much sense without an iOS port.


no science involved
Re: Mac and Linux (no, really!) [Re: fogman] #398210
03/29/12 14:17
03/29/12 14:17
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Karlsruhe
This decision is based on the question if you plan to make money with your apps. In general, iOS users are willing to pay, android users are not. Nevertheless, it is up to find a way to make money with games (addvertisement, in game currency, ...).

Re: Mac and Linux (no, really!) [Re: PadMalcom] #398214
03/29/12 15:45
03/29/12 15:45
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
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J

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Posts: 3,538
WA, Australia
Originally Posted By: PadMalcom
This decision is based on the question if you plan to make money with your apps. In general, iOS users are willing to pay, android users are not. Nevertheless, it is up to find a way to make money with games (addvertisement, in game currency, ...).
Or, perhaps, Android users will gladly pay money for something they want, and will even be generous with it. But I do think if they're going mobile, they should go properly mobile and support more platforms. Who's going to come here for their first mobile game dev experience if they can't put it on iPhone?

Similarly, how many developers aware of the current indie gaming scene are going to opt for a Windows-only engine for desktop/laptop gaming? How many developers, despite being Windows users, are going to move on from GS because of the vocal demand of Linux and Mac-based indie gamers? Dejobaan did, and I will. (Other users have, including darkinferno very recently, but I don't know how many were specifically because of the crossplatform issue).

Last edited by JibbSmart; 03/29/12 15:55.

Formerly known as JulzMighty.
I made KarBOOM!
Re: Mac and Linux (no, really!) [Re: JibbSmart] #398544
04/03/12 19:11
04/03/12 19:11
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
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JibbSmart  Offline OP
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J

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WA, Australia
Originally Posted By: jcl
Besides, I hate consoles laugh.
It does seem strangely like you think we were asking for console support, which is not the case at all. PadMalcolm went offtopic with that suggestion and Rondidon, Error014, Rei Ayanami, sP|Ke and I all argued against it (Rei even expressed concern that PadMalcolm's suggestion would lead you to misunderstand our request).

We're just looking to have our PC games work on non-Windows PCs.


Formerly known as JulzMighty.
I made KarBOOM!
Re: Mac and Linux (no, really!) [Re: JibbSmart] #398576
04/04/12 09:56
04/04/12 09:56
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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maybe Windows-8 support will be a question soon laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Mac and Linux (no, really!) [Re: sivan] #398579
04/04/12 10:17
04/04/12 10:17
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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it already works on win8


3333333333
Re: Mac and Linux (no, really!) [Re: Quad] #398581
04/04/12 11:14
04/04/12 11:14
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Posts: 3,150
Budapest
sivan Offline
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fine. I thought it is not tested yet.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Mac and Linux (no, really!) [Re: sivan] #398586
04/04/12 12:11
04/04/12 12:11
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Posts: 2,488
ratchet Offline
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I don't mind for Mac and Linux also , but i recognise it could be cool and gain some customers i think.

I mean, I know alot of SINGLE MAN engines with wayyyy more progress than gamestudio has now


I also know that and i have another license of an engine done by one man and going fast; BUT
It's a matter of personnal taste, choice, and perhaps people that prefer something lot more easy to use and to understand.

It's like DBPRO Community you can't say to them , there are better engines laugh
Some people using without having any world / terrain editor, but they make great things for some of them.
And the main point : THEY HAVE LOT OF PLEASURE AND FUN with it.
So it was an old discussion, lot of us wanted lot of things, better 3DGS etc ... but 3DGS is 3DGS , it has is own rate of updates, it has at final his own strong points and weak points.


Nobody prevents you from having several licenses of different engines depending on the fun you have with and your taste laugh

Even if Conitec is one man behind, they have other important products like "Zorro" , but A8 is still improving, even if more slow.
When i see Supercan game, i know we can reach big quality games, i don't need UT3 or other big engine power fr now.

We know A8 have some big weak points in terms of workflow, and i hope it will handle them instead of just having them in forecast for ages.
But it keeps the strong points like the easy and fast script system, community, magazine etc ... laugh



Last edited by ratchet; 04/04/12 12:16.
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