Gamestudio Links
Zorro Links
Newest Posts
folder management functions
by 7th_zorro. 04/16/24 13:19
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
LPDIRECT3DCUBETEXTUR
E9

by Ayumi. 04/12/24 11:00
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 04/11/24 14:56
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (Ayumi, Quad, rki, 7th_zorro), 482 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
11honza11, ccorrea, sakolin, rajesh7827, juergen_wue
19045 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 12 1 2 3 4 5 11 12
Re: PhysX Cloth Beta Samples [Re: Ch40zzC0d3r] #398396
04/01/12 16:33
04/01/12 16:33
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
Works fine for me



Re: PhysX Cloth Beta Samples [Re: Random] #398397
04/01/12 16:51
04/01/12 16:51
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
Also very interesting:
the Character (the dancing guy in with the dress wink ) in the video below, collisions very dynamical. It is like you could set "PH_CONVEX" on models with more the 256 Polygones.

Youtube Video

Will this also be passable, because of the cloth physic plugin?



Re: PhysX Cloth Beta Samples [Re: Random] #398399
04/01/12 17:18
04/01/12 17:18
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
I'm using a Sapphire Radeon HD 6870 with latest amd drivers and Win7 64 bit

Here´s the log:
Click to reveal..
Log of A8 Engine 8.30.5 run at Sun Apr 01 19:15:53 2012
Merzthik on Windows NT/2000/XP version 6.1 Build 7600
Options -diag
App: C:\Users\Merzthik\Desktop\px_cloth1a\px_cloth1a.exe in C:\Users\Merzthik\Desktop\px_cloth1a\
Author: Robert Judycki

MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Pro Edition V8.30.5 - Nov 2 2011
Linking C:\Users\Merzthik\Desktop\px_cloth1a\px_cloth1a.exe...

Mouse found
Altavoces (Realtek High Definition Audio) opened
AMD Radeon HD 6800 Series pure T&L device 1ff9 detected
D3D device AMD Radeon HD 6800 Series 1ff9 selected
Opening 14 resources in PX_CLOTH1A.EXE...
ackphysX.dll opened
px_cloth1a.wrs opened
ent_playloop2: function not found
ent_playsound2: function not found
socket_select: function not found.
Running PX_CLOTH1A.EXE.
Main started at 0.144
set_cloth_options_startup started
D3D_Init Window: 720x480 -> Window: 1x720x480x32
Video memory found: 2801 MB
Main loop at 0.213
D3D_Resize Screen: 1680x1050 -> Screen: 1x1680x1050x32....
1st frame with 2801 MB at 0.356
Opening PhysX...

- gHardwareSimulation: 0

ok
LevelInit at 1.643
2 entities 0 cameras 0 lights 0 sounds 0 paths
2 lmaps 1 textures 1 meshes 1 submeshes 480 faces...ok
LevelReady at 1.756
No valid technique in mat_twosided - enforcing



3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: PhysX Cloth Beta Samples [Re: painkiller] #398400
04/01/12 17:32
04/01/12 17:32
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Works perfect and smooth. I get constant 40 fps without shaders.
AMD Athlon 64 3200+ 2.21, 2 GB RAM, GeForce 6600 GT.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: PhysX Cloth Beta Samples [Re: 3run] #398416
04/01/12 21:10
04/01/12 21:10
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Works at solid 60fps. gtx560ti, core2quad q9300


3333333333
Re: PhysX Cloth Beta Samples [Re: 3run] #398417
04/01/12 21:12
04/01/12 21:12
Joined: Mar 2011
Posts: 69
Munich (Germany)
LPF Offline
Junior Member
LPF  Offline
Junior Member

Joined: Mar 2011
Posts: 69
Munich (Germany)
still not running on constant 60 fps...

starts with 60 fps now but goes down to 20when the first ball hits the cloth...
can ou upload the second one without ripping too??

(forgot: my pc has two GPU's and works with the integrated intel chipset... not the Geforce... so my GPU is the intel HD graphics 3000 integrated)

Last edited by LPF; 04/01/12 22:11.

..oooO .........
..(....)..Oooo..
...\..(...(....)..
....\_)....)../..
...........(_/...
...ICH WAR....
........HIER....
Re: PhysX Cloth Beta Samples [Re: LPF] #398429
04/01/12 23:29
04/01/12 23:29
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
User
rojart  Offline OP
User

Joined: Oct 2004
Posts: 900
Lgh
Ch40zzC0d3r, 3run, Quad
Thank you very much for your patience and your help.

Originally Posted By: Random
Also very interesting:
the Character (the dancing guy in with the dress wink ) in the video below, collisions very dynamical. It is like you could set "PH_CONVEX" on models with more the 256 Polygones.
Youtube Video
Will this also be passable, because of the cloth physic plugin?

Thanks, this is not PH_CONVEX, he used simple capsule as hull with pXent_addshape and yes it's possible.

Originally Posted By: painkiller
I'm using a Sapphire Radeon HD 6870 with latest amd drivers and Win7 64 bit ...

Thanks, try this one: http://www.public.gamefactor.eu/a8/px/px_cloth1b.rar

Originally Posted By: LPF
still not running on constant 60 fps...
starts with 60 fps now but goes down to 20when the first ball hits the cloth...
can ou upload the second one without ripping too??
(forgot: my pc has two GPU's and works with the integrated intel chipset... not the Geforce... so my GPU is the intel HD graphics 3000 integrated)

Thanks, here you go: http://www.public.gamefactor.eu/a8/px/px_cloth1b.rar


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: PhysX Cloth Beta Samples [Re: rojart] #398431
04/01/12 23:53
04/01/12 23:53
Joined: Mar 2011
Posts: 69
Munich (Germany)
LPF Offline
Junior Member
LPF  Offline
Junior Member

Joined: Mar 2011
Posts: 69
Munich (Germany)
i hope i don't go on your nerves, but now the old one with shaders works fine (const. 40 fps), and the new one recieves the same error as painkiller some posts ago...

I think this is caused by the (bloody) nvidia optimus that switches between the two gpu's... but i don't really know

some cruel things for dessert:

the new log does not know which windows version i'm working on,and it tells me that the graphics card tht openes, is the Geforce, but in the program it says:my name is Intel HD 3000... i've no Ideawhat ive done to my computer:

Code:
Log of A8 Engine 8.30.5 run at Mon Apr 02 01:46:29 2012
Chira on Windows NT/2000/XP version 6.1 Build 7601
Options -diag
App: C:\Users\Chira\Desktop\GS\THE UNBELIEVABLE KAMPFKEKS CHRONICLES (skins)\Plugins\px_cloth1b\px_cloth1b.exe in C:\Users\Chira\Desktop\GS\THE UNBELIEVABLE KAMPFKEKS CHRONICLES (skins)\Plugins\px_cloth1b\
Author: Robert Judycki

MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Pro Edition V8.30.5 - Nov  2 2011
Linking C:\Users\Chira\Desktop\GS\THE UNBELIEVABLE KAMPFKEKS CHRONICLES (skins)\Plugins\px_cloth1b\px_cloth1b.exe...

Mouse found
Speakers (Realtek High Definition Audio) opened
NVIDIA GeForce GT 540M   pure T&L device 1ff9 detected
D3D device NVIDIA GeForce GT 540M   1ff9 selected
Opening 14 resources in PX_CLOTH1B.EXE...
ackphysX.dll opened
px_cloth1b.wrs opened
ent_playloop2: function not found
ent_playsound2: function not found
socket_select: function not found.
Running PX_CLOTH1B.EXE.
Main started at 1.053
set_cloth_options_startup started
D3D_Init Window: 800x600 -> Window: 1x800x600x32
Video memory found: 4058 MB
Main loop at 1.218
D3D_Resize Screen: 1680x1050 -> Screen: 1x1680x1050x32....
1st frame with 4058 MB at 1.645
Opening PhysX... 

 - gHardwareSimulation: 1

ok
LevelInit at 3.273
2 entities 0 cameras 0 lights 0 sounds 0 paths
 2 lmaps 1 textures 1 meshes 1 submeshes 480 faces...ok
LevelReady at 3.564






Last edited by LPF; 04/02/12 00:03.

..oooO .........
..(....)..Oooo..
...\..(...(....)..
....\_)....)../..
...........(_/...
...ICH WAR....
........HIER....
Re: PhysX Cloth Beta Samples [Re: LPF] #398437
04/02/12 07:08
04/02/12 07:08
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany


hi,

nice to hear that your plugin found the way to official GS suite.

Tested on my two laptops and get 58-60 fps


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: PhysX Cloth Beta Samples [Re: LPF] #398445
04/02/12 08:37
04/02/12 08:37
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
User
rojart  Offline OP
User

Joined: Oct 2004
Posts: 900
Lgh
Originally Posted By: LPF
i hope i don't go on your nerves, but now the old one with shaders works fine (const. 40 fps)

No problem, the log and my sample have the same GPU name?

Originally Posted By: LPF
and the new one recieves the same error as painkiller some posts ago...
I think this is caused by the (bloody) nvidia optimus that switches between the two gpu's... but i don't really know
some cruel things for dessert:
the new log does not know which windows version i'm working on,and it tells me that the graphics card tht openes, is the Geforce, but in the program it says:my name is Intel HD 3000... i've no Ideawhat ive done to my computer:

Seems that SDK works like engine and switch to (gHardwareSimulation: 1) Nvidia GPU modus, but primary GPU is the HD3000 and should be gHardwareSimulation: 0, like my API routine said, therefore crashes.

Go to desktop, right click over there and select "interchangeable graphics" or something like that, then select the "High performance GPU".

Hope that helps.

Originally Posted By: gri
hi,
nice to hear that your plugin found the way to official GS suite.
Tested on my two laptops and get 58-60 fps

Thanks, please specify what OS (32bit/64bit) GPU/GPUs are using?


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Page 3 of 12 1 2 3 4 5 11 12

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1