Example: Ignoring the YOU entity can be used to prevent that a bullet gets stuck immediately within the barrel or within the entity which fired it. The move modes can be combined by simple adding, like this: move_mode = IGNORE_YOU + IGNORE_PASSABLE + IGNORE_PUSH + ACTIVATE_TRIGGER + GLIDE; result = ent_move (reldist, absdist);
Why do you still use C-Script? I was the biggest fan of C-Script myself, but it's a very restrictive language and has no advantages over lite-C. It only takes a day or two to get used to the latter language.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual
yeah maybe I should switch to lite-c... I heared that it has some advantages. mayb eI should just try it... Still at the moment I only have A6 so lite-c won't help
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Re: Another question
[Re: aztec]
#398837 04/07/1213:0804/07/1213:08