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Re: A8 development progress [Re: Espér] #398073
03/27/12 12:59
03/27/12 12:59
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Posts: 4,305
Die Verpackung (Webseite, mitgelieferte Beispiel Demos, Texturen, Modelle)
Sahen schon immer altbacken aus und lassen die Engine schlechter
aussehen als sie ist.

Warum auch immer... es gäbe (gab) genügend freiwillige Angebote
den Content auzupeppen

Last edited by Damocles; 03/27/12 13:00.
Re: A8 development progress [Re: Damocles] #398081
03/27/12 16:15
03/27/12 16:15
Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
pararealist Offline
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pararealist  Offline
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Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
I think JCL should concentrate his small workforce solely on the engine, a new IDE and SDKs for major languages.
Everything else is already out there, and people are already using them.
For those who like the pretty webpages, complete bundled tools in all of the later "gamemakers", well they will go there anyway.

I know that the engine would then progress so much faster.

On the other hand, maybe we are just about to get the greatest news we have ever had. (hope, hope).


A8.3x Commercial, AcknexWrapper and VS 2010 Express
○pararealist now.
Re: A8 development progress [Re: pararealist] #398110
03/28/12 06:52
03/28/12 06:52
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Posts: 1,225
germany
Hm....JCL always said when he is away for a few days.

Because he didnt answer here yet he seems to be very busy or has already left the town grin

No... I hope he works on a new beta with nice features and make the Announcement that the commerial edition includes the ressourcepacke too in future.


edit:


I knew it before. I trapped myself checking other 3D engines for my needs.

Now JCL post a short statement...new WED, Android....without timeframe .... new Beta "soon" and I'm catched again.





Last edited by gri; 03/28/12 11:45.

"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: A8 development progress [Re: gri] #398124
03/28/12 10:57
03/28/12 10:57
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Zorro is not yet fully finished, but has in fact not much delayed the Gamestudio development. Two other factors are resonsible for that. First, the new WED and the Android version. This is time consuming and naturally there's nothing to show until it's finished. Second, there's something else of which I can not talk yet. But this second factor is currently consuming a good part of my time, as well as the time of other Conitec employees. Both are the reasons of the slow rate of beta versions in the last months, and the lack of many small features that are usually added. But the next release will come out soon.

Re: A8 development progress [Re: jcl] #398133
03/28/12 12:32
03/28/12 12:32
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Kiel (Germany)
Thank you for your answer. Still it would be nice to see a simple "No", "Yes" or "I've put it on my list" in most future threads.

Quote:
Second, there's something else of which I can not talk yet. But this second factor is currently consuming a good part of my time, as well as the time of other Conitec employees.

Hm... can you say if it's GameStudio related or not?


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Re: A8 development progress [Re: Superku] #398140
03/28/12 14:51
03/28/12 14:51
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Posts: 1,225
germany

I have the same PoV like Superku.

With this rare communication I somtimes feel like lost in space and ask if the crew is alife.

,
gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: A8 development progress [Re: gri] #398143
03/28/12 16:33
03/28/12 16:33
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
Concerning the unrequested but added features like more shader skills, it possibly has to do with A8.
I doubt Zorro needs (a lot of) shaders.

Re: A8 development progress [Re: FBL] #398198
03/29/12 10:01
03/29/12 10:01
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Posts: 1,218
Germany
@Fireoball: well theoretically, you can transfer calculations from CPU to GPU by doing it in a shader.


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Re: A8 development progress [Re: Rackscha] #398247
03/30/12 07:28
03/30/12 07:28
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
I hope this silence in connection of 3dgs development finally will have a positive result for us, users. laugh But yes, some more info would be ||: really-really :|| x8 fine...


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Re: A8 development progress [Re: sivan] #398577
04/04/12 09:57
04/04/12 09:57
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
First, the new WED and the Android version
That's a great news laugh

--------------

WISH number 1 : Easy Custom Panel Plugin system (by script ?)

Like i asked, 3DGS WED should turn into something lot more easily open with possibility ot easily access ressources and write our onw plugins.
Some sort of Custom Panel system ? like some other 3D engine has a lot in it's store. And another 3D engine, is also taking the way of custom panels customization.

This would mean, lot more tools in WED, all optionnal because made by users and your are free to take them or not.
Model placement tools , texturing tools, path creation tools, character cutomization tools , 3D Tiles tools etc ... etc ..

------------

WISH number 2 : complete terrain tool

Like i said A8 is missing what other 3D engines have, 5 min terrain making ability (paint, sculpt, vegetation paint instancing).

Why ?

Because i want to do like in some others, make a terrain with grass, trees in 10 minutes, import my character and some building, put them on the terrain and put all the remaining time in coding gameplay, 3D effects laugh

--------

WHISH number 3 : solid GUI system and editor ?

--------

But ok , i'm very happy with A8 Scripting and the fast prototyping.
It's like Dark Basic Pro, lot of people use it and enjoy it, ecause it's ery easy to understand like BlitzBasic 3D.

Same thing for A8 !

And people should look at SuperCan that surpass easily lot of Third person platform games of the engine that's make lot lot of advertisment and the name begins with the letter "U" wink

It's lot of quality in the models and textures, not dependent on the engine , but on your talent !
Anyone can already make such quality game as great looking, but who have the skills like that team ???

That's the big point. Have you the 3D skills ?
The engine don't procude the AAA textures, models, 3D effects for you !

The other big point is the magazine, code ressources and forum.
Tell me what other 3D engine have such incredibly usefull and great magazine wink


Last edited by ratchet; 04/04/12 10:04.
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