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Re: A8 development progress [Re: ratchet] #398582
04/04/12 11:20
04/04/12 11:20
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
SüperCan is not a good example.

The Engine should (to a large part) focus on the crowd of Hobby Developers,
who are not likely to have that skillset, funding or time to create a game like SüperCan.

People can also make great art in MSPaint.
Wich does not mean MSPain is any good of a graphics program.

Re: A8 development progress [Re: Damocles] #398598
04/04/12 15:05
04/04/12 15:05
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
But Supercan is not also a big team behind.

Ok, i that case we enter in the domain of workflow, tools, helpers, and easyness to produce some standard content !

That's another part and that's not the strong point of 3DGS , lot of us know that, some of us asked long long time ago , improvments in these areas, but it's not a big company behind 3DGS !

So be patient (perhaps buy another license engine if you really need something)!

Re: A8 development progress [Re: ratchet] #398612
04/04/12 17:11
04/04/12 17:11
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
Our top focus is still the ease of use. This is not only important for hobby developers, but also for professionals who often need to create an application very quickly.

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