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Re: navmesh/pathfinding plugin [Re: sivan] #398615
04/04/12 18:43
04/04/12 18:43
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Wjbender Offline OP
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Wjbender  Offline OP
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Originally Posted By: sivan
visualization of a pathfinder is really the best chioce laugh I'm also working on a different pathfinder, and I started with implementing visual representation of all the processes, because I'm coding with a lot of errors... frown but in this way debugging/optimization is much easier.


@sivan so true ,even though im used to code without seeing
whats realy going on this gets real tough when doing a bit more
complicated things ,we realy need helper functions like drawing stuff
to see whats actualy happening and yes especialy for bugs/optimizing
so much more becomes obvious with it,totaly agreed.

i have seen some screen shots of your project the map builder i think,
keep going man it seems like you know your pathfinding stuff!
----------------------------------------------------------------------
@everyone theres a new update,check out my new debug mode drawing
functions.. i think this wil be the last of the small updates

Last edited by Wjbender; 04/04/12 18:46.

Compulsive compiler
Re: navmesh/pathfinding plugin [Re: Wjbender] #398639
04/04/12 22:17
04/04/12 22:17
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
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When I try to run latest demo, I get ERROR E1513:
Quote:
Script crash in draw_debug_border:
And after, when I press OK, bot doesn't move, only run animation is played.


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Re: navmesh/pathfinding plugin [Re: 3run] #398656
04/05/12 07:43
04/05/12 07:43
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Posts: 927
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Wjbender Offline OP
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Wjbender  Offline OP
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thank you for letting me know because i dont get this error on mine
i have uploaded a new one with changes i thinked caused the error
if this does not work now then i know the error comes from within
the plugin but stil no error on mine confused

wow you do parkour if i would do that it will be called falling on my ass
in style

Last edited by Wjbender; 04/05/12 07:48.

Compulsive compiler
Re: navmesh/pathfinding plugin [Re: Wjbender] #398689
04/05/12 11:30
04/05/12 11:30
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Yeah, I used to do parkour in the past laugh
About the plugin, something strange.. I first got error E1513:
Quote:
Script crash in create_solid_debug_mesh
But when I launched it again, it worked, here is the screen:

And it's very slow.. I can't recreate the error which I got on the first launch somehow..


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Re: navmesh/pathfinding plugin [Re: 3run] #398692
04/05/12 11:46
04/05/12 11:46
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Wjbender Offline OP
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Crap thats so bizzare ,all i can think of is polygon and triangle pointers fill up memory or something weird in plugin i will check this out but im kinda blind to the problem cause it works perfect on mine runnin at 512 fps without a single frame drop ,3run how do i put up a image ?

Last edited by Wjbender; 04/05/12 12:04.

Compulsive compiler
Re: navmesh/pathfinding plugin [Re: Wjbender] #398693
04/05/12 12:24
04/05/12 12:24
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
You use the image tags.

[img]yourimagelink.here[/img]

"yourimagelink.here" has to be exchanged with an link to an actual image on the web - you can upload it at imageshack.us or similar sites.

Re: navmesh/pathfinding plugin [Re: Rei_Ayanami] #398705
04/05/12 13:49
04/05/12 13:49
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Posts: 927
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Wjbender Offline OP
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this is on my pc so im temporarely confused


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Re: navmesh/pathfinding plugin [Re: Wjbender] #398706
04/05/12 13:50
04/05/12 13:50
Joined: May 2009
Posts: 5,370
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3run Offline
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3run  Offline
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Strange, I get that weird screen with my A8 COM...


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Re: navmesh/pathfinding plugin [Re: 3run] #398709
04/05/12 13:54
04/05/12 13:54
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Posts: 927
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Wjbender Offline OP
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im gonna have to look into a8 com..


Compulsive compiler
Re: navmesh/pathfinding plugin [Re: 3run] #398717
04/05/12 15:01
04/05/12 15:01
Joined: Mar 2012
Posts: 927
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Wjbender Offline OP
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i think i found what seems to be the cause
when i have "run this program in compatibility mode for windows xp(service pack 3) of sed properties enabled it does not happen at all but
when i dont the problem persists when you use debug run
but when you use test run it goes away


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