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Re: What are you working on?
[Re: Germanunkol]
#398668
04/05/12 08:33
04/05/12 08:33
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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@Germanunkol: The group has an imaginary leader in the middle of the group for high level pathfinding (areas), for low level pf (tile) the first line of units are leaders, others are moving relatively to them, but taking into account tile accessibility too. Thus I can later set group orientation and different formations by assigning leaders and desired leader positions. This is the plan atm they have constant orientation. I'm just imrpoving group collisions: in some cases (when 2 moving groups are crossing each other) 2 units could enter into the same tile, so a 3 stage avoidance is appliad at the moment (1-turn away and slide on each other, 2-new path towards another tile, 3-set unit to passable temporarily if nothing helps). But later it should be improved with a unit priority based pushing system... (e.g. because of siege units, vehicles, or cavalry) But in reality crossing of group of soldiers, or changing formation also resulted in broken formations, thus sometimes resulted in loosing the battle, so I think it should not be perfect and easy task in a game too. Of course, it can be annoying if the solution is too stupid. Targeting is group based, updated in cycles, so following a moving target hopefully will not be a serious problem. I also hate when it is stupid, so that will require some enemy path estimation (e.g. by stealing a few steps of its path).
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Re: What are you working on?
[Re: Rei_Ayanami]
#398704
04/05/12 13:48
04/05/12 13:48
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Joined: Jan 2003
Posts: 4,305
Damocles
Expert
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Expert
Joined: Jan 2003
Posts: 4,305
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That cant be from a computer. Its missing the computery stuff. Every computer picture has some computery stuff™ in it. I really cant find any here.
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Re: What are you working on?
[Re: fogman]
#398714
04/05/12 14:33
04/05/12 14:33
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Joined: Aug 2002
Posts: 2,183 Germany, BaW�
Rondidon
Expert
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Expert
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
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@Fogman: Wow, das ist ja super. Sogar mit einem meiner Fischmodelle und dem Rio Ebro Waldlevel auf dem Cover. . Kanns kaum erwarten das Spiel im Mediamarkt zu sehen. Was mir negativ aufgefallen ist: Die Screenshots auf Simuwelt, Weltbild und anderen Shops sind schon anderthalb Monate alt und kommen aus der Pre-Alpha .. inzwischen sieht das Spiel besser aus (vergleiche Screens vom Gardasee-Level auf Seite 129 hier im Thema). Vor allem das Terrain, die Schatten und die Beleuchtung bzw. Farbabstimmung, aber auch das Wasser. Kann man da noch was ändern und am Ende dann finale Screenshots an den Publisher übergeben, wenn ich dann mit meiner Arbeit fertig bin? Nicht dass das jetzt eine Priorität wäre, aber das gäbe halt ein stimmigeres Bild im Hinblick auf den Ersteindruck. The character looks a bit dead/bored to be honest I second that. I didn`t make the character model, but I`ll see what I can do to make it look more realistic if Fogman allows me to
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Re: What are you working on?
[Re: Rondidon]
#398718
04/05/12 15:12
04/05/12 15:12
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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WIP particle effects which I've made for my current project: Impact Particles I want to thank darkinferno for sharing idea of how to make sparks.
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